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Need help with zaz Resources in VR


tongen

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Posted

Hi!

 

Could anybody please help me? im quite new to this, did some mods in vanilla skyrim. But in VR its harder..:-(

 

 

 

Im trying to get zaz resources to work (as i understand, many mods depends on ZAZ to work),..and to be able to pick NPCn game. I cant pick any npc etc (on a index with knuckles)

 

I have installed

 

USSEP,

USSEP VR patch,

SkYUIvr, 1.0 beta.4

FNIS, 7-4-5

SL light SE 

SL Light vr patch,

SL Solutions 5077

zaz 7.0SE-rev1.7z

Select NPC for MCM

Valve index A button

 

Im quite bad in this..but in ZAZ..i cant chose any npc etc..nothing happens. I downloaded select npc for mcm in order to be able to put npc in ZAZ..but nothing works

 

Shall i use "zaz resources". or Zaz animation pack..or booth? 

 

I got flower girls to work, with bdsm patch, but not this. 

 

Shall i use "target actor for edit" in SSL. tried a fix to get A button to work with index, but i dont have any crosshair etc..and no npc goes into ZAZ.

 

please..could somebody helpl me with load order and feedbak,  or some feedback how to set this up. am i mising some files etc?

 

 

 

Posted

Select NPC for MCM doesn't support ZAZ. Will look at it and hopefully can make a patch for it tonight.

After that we'll need to see how the mods call the animations because currently they (the animations) can not be added to the pool that SL Light uses. All the animations SL Light sees are hardcoded in one of the script files and the functionality to "import" external animations is disabled.

 

By the way I wonder if there are more developments around DD for VR. I downloaded the VR DLL but I get a problem where every time a save is loaded there is a message about version mismatch and that things will be disabled. 

 

Posted

Great, thank you for trying! but the "prid" command doesnt work etiher`?`` Can handle it without any mods and use commands if necesery. 

Posted
1 hour ago, tongen said:

but the "prid" command doesnt work etiher`?``

	If aiKeyCode == iSelectActorKey
		Actor current = None
		current = Game.GetCurrentCrosshairRef() As Actor
		If !zbfUtil.IsValidActor(current)
			current = Game.GetCurrentConsoleRef() As Actor
		EndIf

	[...]

 

So if it can't get an id from the crosshairs I will check what is selected in the console.

If it doesn't work that can mean that GetCurrentConsoleRef() is also disabled in the VR port, But this is just a guess for now.

Note that you still need to press the shortcut key for ZAZ to try to get those IDs.

Posted

Im quite usless regarding how this works...am i using the correct version of zaz for VR to start with?

 

zaz 7.0SE-rev1.7z

 

 

Posted

I looked at this last night to see if I can add support for the NPC selection spell, but couldn't make anything work.

Hopefully somebody who is more experienced with ZAZ will tell us if and what parts of it work in VR.

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