Jump to content

Beginner's help from Skyrim SE


Recommended Posts

Posted

 

Hello friends.

I approached Skyrim very recently and if I also have a little experience with Fallout 4 I still couldn't understand the configuration well. I installed the version of Skyrim SE but I noticed that many Mods are not compatible with this version. Here I would like a simple and detailed guide especially simple (in short, for beginners)  on how to operate. Which Mods to install first and above all the priority to make them work well. I understand that maybe I ask a lot but help would be really necessary.In Fallout 4 there is a very specific order to follow for the installation and there are various Mods that must be installed as a priority. Here I would like to know the same thing for Skyrim SE.

I thank you in advance for your help.

PS

I forgot to mention that I managed to start the game with Skyrim Script Extender (SKSE), version game 1.5.53.0.8 version SKSE64 2.0.10 rel 5

but I stopped here.

Thanks again

 

Posted

There are guides and threads to keep track of mods

 

To check available mods for SE, tracking these version sensitive mods and so on:

 

Beginners guide:

 

41 minutes ago, Niko56 said:

In Fallout 4 there is a very specific order to follow for the installation and there are various Mods that must be installed as a priority. Here I would like to know the same thing for Skyrim SE.

This is not true unless you go full manual install (no mod manager) or use a mod manager that places files directly on the Data folder and overwrittes original files, or files from other mods, as you do. Mod Organizer, and I think Vortex too, can handle big loadorders with no issues like the one you describe. All files from every mod will be there, if you want or need a file from a certain mod, you can change easily the order in which the mods load. No need to install them in a certain order.

Posted

Thank you very much for the help. I will start with these interesting guides and I will keep you informed. Thanks again

One last question is to modify some .ini files before starting with modding (as is done for Fallout 4)? And if you have to, could you tell me which files to edit? Thanks for all

Guest yeah758
Posted
13 hours ago, Niko56 said:

Thank you very much for the help. I will start with these interesting guides and I will keep you informed. Thanks again

One last question is to modify some .ini files before starting with modding (as is done for Fallout 4)? And if you have to, could you tell me which files to edit? Thanks for all

You want Beth INI for that. 

 

https://www.nexusmods.com/skyrimspecialedition/mods/4875

Posted

Thanks again for the valuable advice. Thanks to your suggestions I started to do something but I would need some other advice (always thanks to your availability): 1) I had installed SKSE64 but then following the guide related to "SexLab Light SE" I disabled it but not uninstalled (because the sexlabLight SE guide says that it is not necessary) I ask you can I still continue using it or will this create problems? 2) I still can't get all the animations to work properly eg. I cast the spell, but I can only direct the action on the individual character and I don't know how to get others to participate, would you give me any indication in this sense maybe a mini tutorial on how to manage sexual animations? Thank you in advance for any replies.

 

Forgive my bad English

Posted
On 8/22/2019 at 12:22 PM, Niko56 said:

following the guide related to "SexLab Light SE" I disabled it but not uninstalled (because the sexlabLight SE guide says that it is not necessary) I ask you can I still continue using it or will this create problems?

Which guide? Why? Just don't use SL light, there is already a quite stable release of the full framework. And don't keep the files if you won't use the mod, there is no point in keeping unused files and who knows if at any point some of those files get in the way of other mods (depending on the mod manager/method to "disable" without uninstalling you use).

 

Get the full framework and at least a mod like SL MatchMaker (yes, it is a LE mod but it works fine in SE) to test the animations (just make sure you have all the required mods like CBBE for fem bodies, SOS for male bodies, the skeleton and run FNIS after you've installed everything).

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...