movomo Posted January 7, 2013 Posted January 7, 2013 Hi, I'm playing around with the wigs for fun. But seriously I have absolutely no idea how should I do to get them to work. I exported some hair (gunman01.nif from MBP 1.4) to an obj format, then imported it into blender along with Growlf's riggin machine. As Growlf mentioned on his readme I subsurfed the mesh and copied the bone weights. I think weighting was ok because it seemed ok to me when I looked over it in weightpaint mode. The problem is, it does not move along the bones in game. It's just floating in the air, even if I crouch. So I guess I'm missing something very important during importing it or exporting it to a nif. What's the difference between typical clothings and wig meshes? I cannot seem to find the difference through NifSkope, though. Should I do something with associated egm/tri ? ============================ edit: I forgot to mention what game is. Oblivion.
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