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Refining existing lovers animations 1.3 u


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I disagree to a point. I think almost all Lover's stock anims need to be replaced - or readjusted.

 

I.E.: the first blowjob anim. The girl is usually six feet away from the guy' date=' so I hold the "1" key and, yeah

[/quote']

 

If the characters are no aligned then you need to adjust their .ini files to make them correct. All of the animations I have are perfectly possitioned. Also to note; all animations are designed on a level plain, so yes, animation in the prison cell (which has perfectly level ground) will be in good possitions, whereas, animations performed in the active world are subject to being distorted due to "lumps and bumps". Even so, with correct .ini files they require very little manual repositioning.

 

Regards.

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EDIT: Problem might be kick in when i will need to determine the boobs sizes. There are tons and tons of sizes and shapes' date=' i have no idea which one is used by most of the people.

[/quote']

 

DMRA - no other boob sizes matter. :D:P

 

Eric

 

I have only one DMRA body which is BBB, named Extra weighting by Lovers. Are there more sizes in DRMA? Because im using Normal sized HGECs, im not familiar with it.

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EDIT: Problem might be kick in when i will need to determine the boobs sizes. There are tons and tons of sizes and shapes' date=' i have no idea which one is used by most of the people.

[/quote']

 

DMRA - no other boob sizes matter. :D:P

 

Eric

 

I have only one DMRA body which is BBB, named Extra weighting by Lovers. Are there more sizes in DRMA? Because im using Normal sized HGECs, im not familiar with it.

 

I use the base DMRA BBB body, as do alot of people here. Just check out Thorazine's DMRA clothes thread.

 

Eric

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How is the project coming? Are there going to be any new anims?

 

Currently im working on MB2 anims' date=' planning to amend all animations with custom scenes, i already have 3 new anims with various masturbating ideas which have 4000 keys (about 3-4 min long each). They are quite a short movie :D

When im finished im also planning to make some short table scenes that Madmartigan34 mentioned before, because im interested to add custom objects like chairs, sperms, or vibrators.

Too bad i have work, and spend most of the time with other things like drawing, or hardcore gaming, but when im alone at home or midnight im willing to make some dirty content for Skyrim and Oblivion, and hopefully my animating skills get higher from time to time. I will be here, because Oblivion is a perma-fav for me it will always have space on my computer, and Oblivion porn is the best in TES games, cauz Skyrim is still so fresh for quality porn.

[/quote']

 

more custom scenes? wow man that's awsome, I love those ideas.

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EDIT: Problem might be kick in when i will need to determine the boobs sizes. There are tons and tons of sizes and shapes' date=' i have no idea which one is used by most of the people.

[/quote']

 

DMRA - no other boob sizes matter. :D:P

 

Eric

 

I have only one DMRA body which is BBB, named Extra weighting by Lovers. Are there more sizes in DRMA? Because im using Normal sized HGECs, im not familiar with it.

 

I use the base DMRA BBB body, as do alot of people here. Just check out Thorazine's DMRA clothes thread.

 

Eric

 

I think i've found it, she posted a link for the body that she's using for her armors. I'll work with this one, however, i think i have the same body.

 

#To bytion: Thanks!

 

Meanwhile you can post something that needs to be fixed. Tomorrow ill spend some time with animating.

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no thank you man, to be honest I didn't find those custom scenes any interesting before, but after u made that one, it's like opened a switch in me.

 

 

speaking of problems, I find some "from behind" motions makes characters shaking a bit, don't know what causes it, maybe character postion or distance related?

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I disagree to a point. I think almost all Lover's stock anims need to be replaced - or readjusted.

 

I.E.: the first blowjob anim. The girl is usually six feet away from the guy' date=' so I hold the "1" key and, yeah

[/quote']

 

If the characters are no aligned then you need to adjust their .ini files to make them correct. All of the animations I have are perfectly possitioned. Also to note; all animations are designed on a level plain, so yes, animation in the prison cell (which has perfectly level ground) will be in good possitions, whereas, animations performed in the active world are subject to being distorted due to "lumps and bumps". Even so, with correct .ini files they require very little manual repositioning.

 

Regards.

 

 

 

Holding down the "1" key... waiting... waiting... Damn! Its over - maybe next time.

 

 

first press c when the animation starts it freeses the lovers count down,then try holding shift and then press the number keys it moves alot faster

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no thank you man' date=' to be honest I didn't find those custom scenes any interesting before, but after u made that one, it's like opened a switch in me.

 

 

speaking of problems, I find some "from behind" motions makes characters shaking a bit, don't know what causes it, maybe character postion or distance related?

[/quote']

 

As i experienced from before, shaking animations can caused by several keys in a short period of time, let me explain, for example when you rotate the pelvis, the legs are going to move along with it, but you have to corrent each legs by rotating them to the current positions, to force them to reach the floor at the same place. Otherwise it will be looks weird like character jumping over the floor real fast, or kicking the air 3 times in a second :D

This was a common problem for me in my previous works, but now i successfully mimimalized the shaking, however it is still present, since there is no better way to solve the problem in some situations, only if i delete that part from scene, which is not too good idea if i thinking about the time invested. Sadly in Oblivion humanoid skeletons the area around pelvis is really static, which complicate things, but if you have an idea in mind and you want to make it, it can be done, however it never will be 100% perfect because it is still so far from the real human anatomy, and i think nobody will make more precise skeletons for Oblivion, maybe in Skyrim.

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That's my point. With the newer anims you don't HAVE to mess with the ini files. They're pretty darned close.

 

Nusbies animations are almost spot on. No matter what size my PC is' date=' his penis is almost always in the general area of the defenders vagina. A couple of taps on 1,2,3, or 4, and we're golden.

 

Some of the original Lover's animations are so far off base that I don't even have time to adjust them before the sex scene ends.

 

Holding down the "1" key... waiting... waiting... Damn! Its over - maybe next time.

 

Do NOT "Level Plane" me, ok? The only time I'm not on a flat, level bed is when Joburg or RaperS kick in. Me and Callabel like our luxuries and comforts.

[/quote']

 

No, the point is that if they are not aligned it's not because of the animations themselves, it's because of the related .ini files you have for them. Keep in mind the stock animation have been in circulation for years and there's no guarantee you even have the intended .ini or even the intended version of Lovers that they were made for. There's very few "bad" animations.

 

Regards.

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Meanwhile you can post something that needs to be fixed. Tomorrow ill spend some time with animating.

 

I have two animations that need arm adjustments' date=' don't know if it's the sort of required fix you're looking for, I've put a txt file in to say what needs to be altered:

 

[attachment=15472']

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no thank you man' date=' to be honest I didn't find those custom scenes any interesting before, but after u made that one, it's like opened a switch in me.

 

 

speaking of problems, I find some "from behind" motions makes characters shaking a bit, don't know what causes it, maybe character postion or distance related?

[/quote']

 

As i experienced from before, shaking animations can caused by several keys in a short period of time, let me explain, for example when you rotate the pelvis, the legs are going to move along with it, but you have to corrent each legs by rotating them to the current positions, to force them to reach the floor at the same place. Otherwise it will be looks weird like character jumping over the floor real fast, or kicking the air 3 times in a second :D

This was a common problem for me in my previous works, but now i successfully mimimalized the shaking, however it is still present, since there is no better way to solve the problem in some situations, only if i delete that part from scene, which is not too good idea if i thinking about the time invested. Sadly in Oblivion humanoid skeletons the area around pelvis is really static, which complicate things, but if you have an idea in mind and you want to make it, it can be done, however it never will be 100% perfect because it is still so far from the real human anatomy, and i think nobody will make more precise skeletons for Oblivion, maybe in Skyrim.

 

okay.....that's.... too much than I can do, I was hoping I could fix this by ini files.

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Phew, i just finished it, stance 3 and 4 complete, overall it is kinda similar to the previous one, just longer, smoother and hopefully... Better. All is left to force boobs to bounce. :D

 

Stance 3:

post-653-13597878650548_thumb.jpg

 

Stance 4:

post-653-13597878651842_thumb.jpg

 

#Morvo: I just found your file, now im gonna check it out.

EDIT:

That 24 is ready, so easy, about 3 min :)

i put the hanging arms to the head, i hope you will like it

 

24_DefMotionx1.7z

 

post-653-13597878654821_thumb.jpg

 

Now im gonna take a look to the another.

Animation #126 is a failed copy of Montana's sexy companion mod's animation. Gonna fix is soon.

 

EDIT#2:

 

Done. Hands on hips.

 

Offmotionx126.7z

 

post-653-13597878656079_thumb.jpg

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Gonna check out 24 and 126 later this evening. Gotta add them to the Daedra Sutra :D

 

Thanks for some new animations guys. They are always appreciated.

 

Eric

 

24 was a stock animation that just needed a tweak, 126 was already from DS (but I use different numbers because I relace animations I'm not fond of) but the arms we just weird =p

 

126 is 8.1 in the daedra sutra

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Do I install these in this order?

 

1. Lovers with pk base package

2. Lovers resource pack v2

3. lovers creatures 1.4.1

4. New and improved animations 2.4

5. Then refining existing lovers animation 1.3u ??

 

Phew' date=' i just finished it, stance 3 and 4 complete, overall it is kinda similar to the previous one, just longer, smoother and hopefully... Better. All is left to force boobs to bounce. :D

 

Stance 3:

 

 

Stance 4:

 

 

#Morvo: I just found your file, now im gonna check it out.

EDIT:

That 24 is ready, so easy, about 3 min :)

i put the hanging arms to the head, i hope you will like it

 

 

 

 

 

Now im gonna take a look to the another.

Animation #126 is a failed copy of Montana's sexy companion mod's animation. Gonna fix is soon.

 

EDIT#2:

 

Done. Hands on hips.

 

 

 

 

[/quote']

 

can anybody please give me a hint on how to add this animations to already existing animations in my Oblivion?

By the way why there were no ini file attached?

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Do I install these in this order?

 

1. Lovers with pk base package

2. Lovers resource pack v2

3. lovers creatures 1.4.1

4. New and improved animations 2.4

5. Then refining existing lovers animation 1.3u ??

 

Phew' date=' i just finished it, stance 3 and 4 complete, overall it is kinda similar to the previous one, just longer, smoother and hopefully... Better. All is left to force boobs to bounce. :D

 

Stance 3:

 

 

Stance 4:

 

 

#Morvo: I just found your file, now im gonna check it out.

EDIT:

That 24 is ready, so easy, about 3 min :)

i put the hanging arms to the head, i hope you will like it

 

 

 

 

 

Now im gonna take a look to the another.

Animation #126 is a failed copy of Montana's sexy companion mod's animation. Gonna fix is soon.

 

EDIT#2:

 

Done. Hands on hips.

 

 

 

 

[/quote']

 

can anybody please give me a hint on how to add this animations to already existing animations in my Oblivion?

By the way why there were no ini file attached?

 

I didn't sent back the files which were correct, because the fixing was a simple request.

But you can find all files with the incorrect ones at the bottom of post #442 named "needs fixing", just download it and rewrite those files with the files from my post. However, to be honest, 126 is still so raw at least i can add 3 speed levels for 3 stance and some different arm animations, if needed.

 

EDIT: I want to improve my animations with other objects (semen, table, chair, vibrator etc) but i can't see the connection between the Idleobjects's files and the animations. If anybody have some idea it would be extremely appreciated.

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[...]

Sadly in Oblivion humanoid skeletons the area around pelvis is really static' date=' which complicate things, but if you have an idea in mind and you want to make it, it can be done, however it never will be 100% perfect because it is still so far from the real human anatomy, and i think nobody will make more precise skeletons for Oblivion, maybe in Skyrim.

[/quote']

 

i once used poser7 and had many different freeware bodies which seem to have an almost perfectly anatomic skeleton - maybe it would be possible to edit (a lot) to make them compatible with oblivion.

on the downside, this would definitely require to edit/remake all the animations that appear in the game aswell as all the armour and clothing, because every animation not fitting the skeleton would cause a CTD.

 

it would still be possible to rename nodes according to growlf's skeleton:

if the vertebral column of the new body/skeleton has 33 vertebrae nodes and growlf's has 7

 

 

from down to up:

Bip01 pelvis

Bip01 Spine

Bip01 Spine1

Bip01 Spine2

Bip01 Neck

Bip01 Neck1

Bip01 Head

 

 

it would be possible to have those corresponding in the new skeleton and animation to have the same names as those in growlf's.

 

 

from down to up:

Bip01 pelvis

Bip verteb01

Bip verteb02

Bip verteb03

Bip01 Spine

Bip vertebxx

Bip vertebxx

Bip vertebxx

Bip01 Spine1

Bip vertebxx

Bip vertebxx

Bip vertebxx

Bip01 Spine2

Bip vertebxx

Bip vertebxx

Bip vertebxx

Bip01 Neck

Bip vertebxx

Bip vertebxx

Bip vertebxx

Bip01 Neck1

Bip vertebxx

Bip vertebxx

Bip verteb33

Bip01 Head

 

 

animation moves skeleton -> skeleton moves bodymesh while if there are movement informations given and the corresponding node doesnt exist in the skeleton/bodymesh, it will be ignored.

 

i hope this isnt too freaking confusing :D

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143_DefMotionx0x1.nif

143_DefMotionx1x1.nif

143_DefMotionx2x1.nif

143_DefMotionx3x1.nif

 

Don't know if it helps' date=' but this is what Nusbie named the idle objects for the table animation.

 

PS - Is this animation http://www.loverslab.com/attachment.php?aid=15488 available yet? Thanks :)

[/quote']

 

No, sadly not yet, cauz i want some sperm in it, and i still could't figure out how to create and import. If i get no answers soon ill finish it without these extras.

 

 

 

#DeadSomething: It is not, thanks for the infos!

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