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Question about Loot, Adult Mods/SexLab/Devious Devices/ETC


llokii70

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Posted

@Pfiffy Pfiffy sorry to call your attention to this as it was a general question but with your level of experience with modding, skyrim, and the adult mods I was hoping you might weigh in. Basically just trying to gain some knowledge and insight on this so as issues do popup I am able to troubleshoot them better. I am now understand whereas some say the papyrus log doesn't tell you anything that you have to kind of know how to read it then there is quite a bit of info in there...On to my questions.

 

I was reading somewhere that Loot (which having some dev experience I get) basically uses a ruleset to determine mod load order. However I was reading also in the same article that Loot however does not have any rules when it comes to most of the adult mods. So my question is when loading things like CD, DD, Devious whatever how do you know if your load order when it comes specifically to those mods is playing any role in causing issues. I don't have anything specific just trying to figure out how those mods should be loaded. Alot will say towards the bottom of the mod order but that's it.

 

Which actually leads to one other question about NMM which is how to answer overwrite question. I am assuming it is based on what texture you want to use but then there are also the options for "Yes to MOD only" and "No to MOD only". In some cases it is my understanding that what option you select there can sometimes cause Mod's to quit functioning properly.

 

Posted
6 minutes ago, llokii70 said:

@Pfiffy Pfiffy sorry to call your attention to this as it was a general question but with your level of experience with modding, skyrim, and the adult mods I was hoping you might weigh in. Basically just trying to gain some knowledge and insight on this so as issues do popup I am able to troubleshoot them better. I am now understand whereas some say the papyrus log doesn't tell you anything that you have to kind of know how to read it then there is quite a bit of info in there...On to my questions.

 

I was reading somewhere that Loot (which having some dev experience I get) basically uses a ruleset to determine mod load order. However I was reading also in the same article that Loot however does not have any rules when it comes to most of the adult mods. So my question is when loading things like CD, DD, Devious whatever how do you know if your load order when it comes specifically to those mods is playing any role in causing issues. I don't have anything specific just trying to figure out how those mods should be loaded. Alot will say towards the bottom of the mod order but that's it.

 

Which actually leads to one other question about NMM which is how to answer overwrite question. I am assuming it is based on what texture you want to use but then there are also the options for "Yes to MOD only" and "No to MOD only". In some cases it is my understanding that what option you select there can sometimes cause Mod's to quit functioning properly.

 

Well... First of all: I never used Loot... I learnd my lssons about load order the hard way and now I no longer need it.  'Loot' will always be a good tool for the unexpierienced, but it will never be perfect. No matte how much effort the authors of Loot will put into it, they will always be weeks behind development but it can give you a gude line where you have to put your mod in the load order. 

One generel advice is dependecies first.  Another thing is take a look at the mods you want to install. Do they come with a .bsa or as 'loose files' Loose files always have the priority over the .bsa's. So no matter where you put a mod with loose files in the load order, its assets (Textures/nifs/scripts) will always overwrite those of mods which have the same files packed in an BSA.

 

About NMM: if yiou install a mod and NMM stumbles over files that will get overwritten, you have 3 options: allow/forbit overwriting for every single file (YES/NO) , for files belonging to a specific mod (Yes/No to mod) or Yes/No to all. Overwriting will usually not shut down a mod completly, but it might have an effect on the funcionality. 

 

BTW: I think that you're overestimating my abbilities...

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