ZXR Posted July 2, 2019 Posted July 2, 2019 View File Sluts of the Galaxy [SoG] v0.3.0 Just a personal mod for portraits that i'm working on, as i don't really like the art style of the standalone mods that are out right now.  It shouldn't conflict with any mod. I will be updating when i have some free time.   Currently there is 1 species with 3 sub classes: Slut (1) - 40 Portraits - Has all the portraits Slut (2) - 30 Portraits - Only portraits that don't look chopped Slut (3) - 25 Portraits - Hand picked portraits, also using them to test stuff  ***Sorry for the unoriginal names***  PLANS Add tons of portraits Redo most of the portraits so they look more centered (Working of final details) Group them in different species depending of the style/look Assign certain portraits to specific jobs/roles, again depending of the style/look of the image    CHANGELOGS          v0.3.0 Added 12 new portraits Redid every portrait so they look more centered, some still need some tweaking Replaced 2 portraits with new ones Added 1 more species class with 25 portraits        v0.2.3 FIXED - Pops didn't consume food/consumer goods (All the species and sub classes now use Vanilla biological upkeep)        v0.2.2 Remove 1 image (didn't fit at all) Added 1 more image Made changes to the "code" to make my life easier as it was a mess Added 1 more species subclass for testing purposes (It only has 1 portrait)        v0.2.1 Tweaked some images (very minor changes) New screenshots with vanilla UI        v0.2 15 new portraits One more species subclass with no chopped off images Submitter ZXR Submitted 07/02/2019 Category Stellaris Requires 5
plutocene Posted July 5, 2019 Posted July 5, 2019 What's the name of the artist of your mod thumbnail?
ZXR Posted July 6, 2019 Author Posted July 6, 2019 16 hours ago, mikovic76 said: What's the name of the artist of your mod thumbnail? Calm, patreon.com/Calm 1
jejerlich Posted July 9, 2019 Posted July 9, 2019 Nice, this is a welcome change from the usual style
redlion45 Posted August 9, 2019 Posted August 9, 2019 Is their a reason that i don't have any traits when trying to make a race with this mod.Â
zelayasrevenge301 Posted October 21, 2019 Posted October 21, 2019 This mod doesn't seem to appear in the 2.4 launcher. Can you please update? Â Edit: I found a workaround for this. I just had to use the "create mod" option in the launcher to create an empty mod titled "SoG". Then i just copied the files from this mod (minus the .mod file) into the folder, and it works normally. 1
Adseria Posted November 19, 2019 Posted November 19, 2019 On ‎10‎/‎21‎/‎2019 at 8:27 AM, zelayasrevenge301 said: This mod doesn't seem to appear in the 2.4 launcher. Can you please update?  Edit: I found a workaround for this. I just had to use the "create mod" option in the launcher to create an empty mod titled "SoG". Then i just copied the files from this mod (minus the .mod file) into the folder, and it works normally. I'm having the same problem, except the workaround isn't working.
zelayasrevenge301 Posted November 19, 2019 Posted November 19, 2019 4 hours ago, Adseria said: I'm having the same problem, except the workaround isn't working. Not sure what else to say, this is a tried and true way to reuse old mods. Â Did you make sure to fill out all the sections in the "create mod" option (including the "version number" by just putting in random numbers)? Also don't copy the original "SoG" folder, just the "common" and "gfx" folders. There should be a descriptor.mod file in there already. Â And maybe removing the original SoG mod will help. Â
Adseria Posted November 19, 2019 Posted November 19, 2019 17 minutes ago, zelayasrevenge301 said: Not sure what else to say, this is a tried and true way to reuse old mods.  Did you make sure to fill out all the sections in the "create mod" option (including the "version number" by just putting in random numbers)? Also don't copy the original "SoG" folder, just the "common" and "gfx" folders. There should be a descriptor.mod file in there already.  And maybe removing the original SoG mod will help.  Yeah, sorry, I tried all those. When I hit "create mod," it gives me a warning about there already being a mod of than name in the \mods folder, even if I deleted it. It still creates a new mod folder (the \mods\SoG one), but when I paste the common and gfx folders into it, it still doesn't appear. I tried both with and without copying the other mod file (the one that goes directly in the \mods folder), but no luck.
zelayasrevenge301 Posted November 19, 2019 Posted November 19, 2019 Well I'm not sure what to tell you then, sounds like your launcher may be screwed up  At this point the only thing I can recommend is to verify your game's integrity via steam. That or maybe try using the launcher in online mode (I noticed sometimes it has to be online to refresh mods you recently installed)
nugerumon Posted November 19, 2019 Posted November 19, 2019 8 hours ago, Adseria said: a warning about there already being a mod of than name in the \mods folder Are you sure you are operating on the correct folder? Have you tried naming the mod differently and copy the stuff over? The name of the mod/folder isn't important for its functionality.
Saharalion Posted December 15, 2019 Posted December 15, 2019 The portraits are great, however species created by the AI with this mod's portraits have no name. Is there a fix for that?
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