Popular Post IceTree5 Posted June 30, 2019 Popular Post Posted June 30, 2019 View File [CostumeCustomizer] Outfits by IceTree5 On this page I'll release outfits for the CostumeCustomizer mod. They will mostly be from DOAXVV & DOAX3. I will not port any outfit that people pay (a lot of) money for like event SSRs or appeal SRs. Pomelo Pomelo.zip (added on 09-03-23) - supports all body types - includes 3 original and 3 new textures - includes malfunction (hold shift) - new transparant wet textures Spoiler Will-o'-Wisp Will-o-Wisp.zip (added on 27-02-23) - supports all body types - includes 3 original and 7 new textures Spoiler Crow Crow.zip (added on 19-02-23) - ported from DOAX3 - supports all body types - includes 3 original and 7 new textures - hold shift+1-0 to use the shoes with other costumes Spoiler Fachan Fachan.zip (added on 01-07-19) - ported from DOAX3 - supports all body types - includes 3 texture variations - includes wet and malfunction options Spoiler Peanut Peanut.zip (added on 01-07-19) - supports all body types - includes 9 texture variations Spoiler Blood Moon Blood Moon.zip (added on 29-07-19) - supports all body types - includes the 3 original textures and 3 custom textures - includes option to remove 'hip bands' Spoiler Kirishima Kirishima.zip (added on 29-02-20) - ported from DOAX3 - supports all body types - includes the 3 original textures and 3 custom textures - includes option to remove some straps Spoiler Submitter IceTree5 Submitted 07/01/2019 Category Dead or Alive Xtreme: Venus Vacation Requires CostumeCustomizer 2.5+ 44
hitachi2007 Posted July 1, 2019 Posted July 1, 2019 As someone who is completely hopeless at creating and adding more to the customizer, I thank you greatly for releasing yours for us! ❤️
Bim3072 Posted July 1, 2019 Posted July 1, 2019 Could you port the Sandwich and Wild swimsuit from DOAX3 as well?
神無月 Posted July 1, 2019 Posted July 1, 2019 5 hours ago, potatomarshall said: Could you port the Sandwich and Wild swimsuit from DOAX3 as well? He says he does not port SSRs like Sandwich. Even if other SSRs are ported, he will not release if implemented in DOAXVV. We want to get the knowledge and skills for porting from him.
ukaxsan Posted July 11, 2019 Posted July 11, 2019 ty for mod! can i ask you what reshade you are using? your evening looks so beautiful!
IceTree5 Posted July 11, 2019 Author Posted July 11, 2019 I used the DOAHDM reshade and added the qUINT shader collection. Now I use 2 different MXAO effects: one for big soft shadows and one for sharper shadows. ADOF [qUINT_dof.fx] is really nice as well but slows the game down a lot. Spoiler This is what my .ini looks like. I usually have just Tonemap, MXAO, MXAO, Lightroom and sometimes ADOF enabled. Spoiler KeyTonemap=0 KeyADOF=0 KeyLightroom=0 TechniqueSorting=Levels,Technicolor2,Technicolor,DepthHaze,Tonemap,Curves,BloomAndLensFlares,MXAO,MXAO,AmbientLight,Clarity,AdaptiveSharpen,SMAA,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,ADOF,Bloom,SSR,Lightroom Techniques=Tonemap,MXAO,MXAO,Lightroom KeyMXAO=221,0,0,0 [qUINT_ssr.fx] SSR_FIELD_OF_VIEW=50.000000 SSR_FRESNEL_EXP=5.000000 SSR_REFLECTION_INTENSITY=1.000000 SSR_JITTER_AMOUNT=0.250000 SSR_FADE_DIST=0.800000 SSR_RAY_INC=1.600000 SSR_ACCEPT_RANGE=2.500000 SSR_FILTER_SIZE=0.500000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [Technicolor2.fx] ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Brightness=1.000000 Strength=1.000000 [Technicolor.fx] Power=5.213000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.000000 [qUINT_lightroom.fx] LIGHTROOM_GREEN_EXPOSURE=0.000000 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_LUT_TILE_SIZE=16 LIGHTROOM_LUT_TILE_COUNT=16 LIGHTROOM_GLOBAL_TINT=0.000000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_GLOBAL_SATURATION=0.000000 LIGHTROOM_GLOBAL_BLACKS_CURVE=-0.209000 LIGHTROOM_RED_HUESHIFT=0.000000 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_BLUE_EXPOSURE=0.000000 LIGHTROOM_YELLOW_HUESHIFT=0.000000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_GLOBAL_GAMMA=0.000000 LIGHTROOM_ORANGE_HUESHIFT=0.000000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000 LIGHTROOM_GREEN_HUESHIFT=0.000000 LIGHTROOM_AQUA_EXPOSURE=0.000000 LIGHTROOM_AQUA_HUESHIFT=0.000000 LIGHTROOM_BLUE_HUESHIFT=0.000000 LIGHTROOM_MAGENTA_HUESHIFT=0.000000 LIGHTROOM_RED_EXPOSURE=0.000000 LIGHTROOM_ORANGE_EXPOSURE=0.000000 LIGHTROOM_YELLOW_EXPOSURE=0.000000 LIGHTROOM_MAGENTA_EXPOSURE=0.000000 LIGHTROOM_RED_SATURATION=0.000000 LIGHTROOM_ORANGE_SATURATION=0.000000 LIGHTROOM_YELLOW_SATURATION=0.000000 LIGHTROOM_GREEN_SATURATION=0.000000 LIGHTROOM_AQUA_SATURATION=0.000000 LIGHTROOM_BLUE_SATURATION=0.000000 LIGHTROOM_MAGENTA_SATURATION=0.000000 LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000 LIGHTROOM_GLOBAL_EXPOSURE=0.000000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000 LIGHTROOM_GLOBAL_CONTRAST=0.269000 LIGHTROOM_GLOBAL_VIBRANCE=0.077000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_GLOBAL_TEMPERATURE=0.000000 LIGHTROOM_ENABLE_VIGNETTE=0 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 LIGHTROOM_VIGNETTE_AMOUNT=1.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=1 [MXAO.fx] fMXAOAmbientOcclusionAmount=0.434000 bMXAOSmoothNormalsEnable=4294967295 fMXAOIndirectLightingAmount=0.000000 fMXAOFadeoutStart=0.000000 iMXAOBayerDitherLevel=8 fMXAONormalBias=0.000000 fMXAOIndirectLightingSaturation=0.000000 iMXAOSampleCount=255 fMXAOSampleRadius=2.000000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=5 bMXAODebugViewEnable=0 fMXAOFadeoutEnd=5.000000 [Tonemap.fx] Defog=0.026000 Bleach=0.094000 Gamma=0.989000 Exposure=-0.086000 Saturation=0.001000 FogColor=0.031373,0.141176,0.105882 [qUINT_dof.fx] bADOF_AutofocusEnable=4294967295 fADOF_AutofocusSpeed=0.100000 fADOF_ShapeAnamorphRatio=0.703000 fADOF_AutofocusCenter=0.500000,0.500000 fADOF_ManualfocusDepth=0.001000 fADOF_AutofocusRadius=0.600000 fADOF_HyperFocus=0.400000 fADOF_NearBlurCurve=6.000000 fADOF_FarBlurCurve=1.047000 fADOF_RenderResolutionMult=1.000000 fADOF_ShapeRadius=20.000000 fADOF_SmootheningAmount=2.000000 fADOF_ShapeCurvatureAmount=0.000000 fADOF_BokehIntensity=0.200000 iADOF_ShapeVertices=8 iADOF_ShapeQuality=25 fADOF_ShapeChromaAmount=-0.100000 fADOF_ShapeRotation=0.100000 iADOF_ShapeChromaMode=2 [Levels.fx] BlackPoint=16 WhitePoint=235 HighlightClipping=0 [qUINT_mxao.fx] MXAO_FADE_DEPTH_END=0.400000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_RADIUS=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_BLEND_TYPE=0 MXAO_SAMPLE_NORMAL_BIAS=0.502000 [DepthHaze.fx] EffectStrength=0.900000 FogStart=0.200000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [qUINT_bloom.fx] BLOOM_INTENSITY=1.200000 BLOOM_CURVE=1.500000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_SAT=2.000000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_ADAPT_STRENGTH=0.500000 BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_SPEED=2.000000 BLOOM_TONEMAP_COMPRESSION=4.000000 [DOF.fx] fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=1 DOF_FARBLURCURVE=2.000000 DOF_MOUSEDRIVEN_AF=0 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.500000 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=1.000000 DOF_MANUALFOCUSDEPTH=0.020000 DOF_FOCUSSAMPLES=6 bADOF_ShapeApertureEnable=0 DOF_NEARBLURCURVE=1.600000 DOF_FOCUSRADIUS=0.050000 fRingDOFFringe=0.500000 bGPDOFPolygonalBokeh=1 fGPDOFBrightnessMultiplier=2.000000 DOF_BLURRADIUS=15.000000 iRingDOFSamples=6 fADOF_BokehCurve=4.000000 iRingDOFRings=4 fRingDOFThreshold=0.700000 fGPDOFBrightnessThreshold=0.500000 fRingDOFGain=27.000000 bADOF_ShapeCurvatureEnable=0 fRingDOFBias=0.000000 iMagicDOFBlurQuality=8 bADOF_ImageChromaEnable=0 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6 iGPDOFPolygonCount=5 fADOF_ShapeRotation=15.000000 fADOF_ShapeChromaAmount=0.125000 fGPDOFBias=10.000000 bMatsoDOFChromaEnable=1 fADOF_SmootheningAmount=1.000000 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iMatsoDOFBokehQuality=2 iADOF_ShapeQuality=17 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeDistortEnable=0 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=4.000000 bADOF_ShapeChromaEnable=0 bADOF_ShapeDiffusionEnable=0 fADOF_ShapeDiffusionAmount=0.100000 bADOF_ShapeWeightEnable=0 iADOF_ShapeChromaMode=3 iADOF_ImageChromaHues=5 fADOF_ImageChromaCurve=1.000000 fADOF_ImageChromaAmount=3.000000 3
DOSDOS Posted July 29, 2019 Posted July 29, 2019 Your Mod has a beautiful icon and a simple swimwear is great.I thank you.
IceTree5 Posted February 27, 2023 Author Posted February 27, 2023 Will-o'-Wisp Will-o-Wisp.zip - 3 original and 7 new textures - supports all body types 15
IceTree5 Posted March 6, 2023 Author Posted March 6, 2023 (edited) Pomelo Pomelo.zip - supports all body types - includes 3 original and 2 new textures - includes malfunction (hold shift) - new transparant wet textures Edited March 6, 2023 by IceTree5 8
realmadrid99 Posted March 11, 2023 Posted March 11, 2023 After lastest update on steam,the Kirishima mod can't work as usual,can you help to fix it?thanks
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