Joe_Oni Posted June 28, 2019 Posted June 28, 2019 the Riekling animations; RieklingThreesome RieklingMissionary Why are there only 2 stages of the Riekling Missionary (s3,s4), the actor2 uses riekling_three-way with I can rename. but I don't have equal stages. The threesome animation doesn't seem to exist at all. Actor placement. I had a bit of wierdness with the canine/wolf dominate animation. I had to put rotate=180 for both actors for them to align correctly...??? and lastly, canine,dog,wolf creatures. there where 6 sets of animations which were basically 3 set for wolves, and dogs dupped I changed the CreatureMale(race to canines so both could use the same sets. when I ran SLAnimGenerate which created a fnis canine txt. I took me awhile to realize I had to rename the file for wolves and dogs, but what was the error generated when I ran FNIS on the canine txt. *Note: I got the animations working, just wondering what the error was) thanks, (friggin internet has dropped me 5 times while trying to write this, @#$%^ provider)
MadMansGun Posted June 28, 2019 Posted June 28, 2019 21 minutes ago, Joe_Oni said: the Riekling animations; RieklingThreesome RieklingMissionary Why is there only 2 stages of the Riekling Missionary (s3,s4), the actor2 uses riekling_three i encountered the same problem in my own SLAL conversion: one of the "Riekling ThreeWay" animations dose not exist, i think it was removed or renamed to be the other 3way animation.
Joe_Oni Posted June 28, 2019 Author Posted June 28, 2019 Thanks, I did want to ask you a question about SLAnimGenerate. I grabbed the one from your SLAL pack. I guessing it would be the most current since you are adding to it?
MadMansGun Posted June 28, 2019 Posted June 28, 2019 47 minutes ago, Joe_Oni said: Thanks, I did want to ask you a question about SLAnimGenerate. I grabbed the one from your SLAL pack. I guessing it would be the most current since you are adding to it? yes, but if you wait a bit i will be uploading my attempt at "SexLabCreatures" to the MNC page. (i want to move all Creature animations to MNC/SLAL so that they are easier to remove if people don't want them, that and the spider animations are setup completely wrong in SexLab) 1 hour ago, Joe_Oni said: when I ran SLAnimGenerate which created a fnis canine txt. I took me awhile to realize I had to rename the file for wolves and dogs, but what was the error generated when I ran FNIS on the canine txt. SLAnimGenerate has a small shortcoming with that: it should be 2 file called "dog" and "wolf" but it only makes 1 called "canine" that FNIS won't use. "canine" is not a valid behavior file name for FNIS, but SLAnimGenerate names it "canine" because that's the name of the folder it's in, to get around this you need to make 2 copies of "canine" and rename them to "dog" and "wolf".
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