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Any modders on Mac?


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Posted

I'm going to offer another solution but I'm not a Mac user so it's half baked idea without experience XD

 

You should be able to make animation packages for WW using only S4S, just create the clip pack, upload your clips, save the package, go to warehouse, select the snippit tuning, paste your WW XML and replace any text already in it.

Then in the data tab in the name box you enter something like YourName:Yourpackagename if you enter it like this with the colon after your own name then hit enter you will see the numbers for the TuningId and Instance will automatically update themselves to match. (This just did the decimal and hexadecimal naming for your package, no need to do this manually)

Once you done like this you don't need to do any hex generator or anything, so long as the XML is written up correctly it will work in game.

(I think TD tutorial could use an update, since S4S has been updated to do a lot of the work automatically, especially the part that used to confuse a lot of people with the decimals and hexadecimals.)

 

If you have any issues I'd be happy to try and help.

Posted
On 6/28/2019 at 5:08 PM, Simite said:

I'm going to offer another solution but I'm not a Mac user so it's half baked idea without experience XD

 

You should be able to make animation packages for WW using only S4S, just create the clip pack, upload your clips, save the package, go to warehouse, select the snippit tuning, paste your WW XML and replace any text already in it.

Then in the data tab in the name box you enter something like YourName:Yourpackagename if you enter it like this with the colon after your own name then hit enter you will see the numbers for the TuningId and Instance will automatically update themselves to match. (This just did the decimal and hexadecimal naming for your package, no need to do this manually)

Once you done like this you don't need to do any hex generator or anything, so long as the XML is written up correctly it will work in game.

(I think TD tutorial could use an update, since S4S has been updated to do a lot of the work automatically, especially the part that used to confuse a lot of people with the decimals and hexadecimals.)

 

If you have any issues I'd be happy to try and help.

@Simite I've just started looking into animations on Mac, and knew I could use just S4S... but thanks so much for this specific info! This is VERY helpful. ?

Posted
4 hours ago, Ashenthorn said:

@Simite I've just started looking into animations on Mac, and knew I could use just S4S... but thanks so much for this specific info! This is VERY helpful. ?

I'm glad I could help, this is how I do my own animations now and I'm fairly sure you can even use S4S to merge multiple animation packages together but I havn't tested this yet, I don't see any reason why it wouldn't work though. If merging them together in S4S works then I wont need S4PE at all.

Posted
1 hour ago, Simite said:

I'm fairly sure you can even use S4S to merge multiple animation packages together but I havn't tested this yet, I don't see any reason why it wouldn't work though. If merging them together in S4S works then I wont need S4PE at all.

I just created 2 EA animation clip packages and merged them in s4s no problem.

... well at least they play fine in Pose Player.. I dunno about "real" WW animations. I guess it looks promising?

  • 11 months later...
Posted
On 6/28/2019 at 8:23 PM, SapphoSynergy said:

Imma answer my own question here for anyone else with this problem. I had to run a virtual machine on VirtualBox to be able to run S4PE.

Hi, how do you do this please? 

 

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