MyNameIsnt Posted June 27, 2019 Posted June 27, 2019 I've recently been trying my hand at creating a quest mod. I've gotten the quest to progress to the point where I confront a unique actor that's marked essential. The goal is for the player to defeat the actor and force him into bleedout, where the current quest objective will complete and the next scene will play. However, while Event OnDeath works as it should (the actor will die), Event OnEnterBleedOut doesn't work at all. Everything compiles correctly and I assume I've got the right properties but the game just doesn't want to play nice. The script I'm using for this actor is: Scriptname _DDFirstDrogashScript extends ObjectReference ReferenceAlias Property _DDDrogashUnyielding Auto Quest Property _DDDrogashProperty Auto Actor Property _DDDrogashBleedOut Auto Event OnEnterBleedOut(Actor killer) _DDDrogashBleedOut.SetNoBleedoutRecovery(true) _DDDrogashProperty.SetObjectiveCompleted(10) _DDDrogashProperty.SetObjectiveDisplayed(20) _DDDrogashProperty.SetStage(20) EndEvent I've referenced my actor through the cell he's in for the Actor property so that might have something to do with it. I assume that I'm not calling this Event correctly but I have been unable to find anything through my extensive Google searching.
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