Liteflitz Posted June 27, 2019 Posted June 27, 2019 Hallo, I've been encountering a problem with some creatures I haven't till now with MNC, some creatures appears to have their Schlong around their belly or streched up to heir head poking tru it.. I honestly cant figure out what had been the problem but this occurrence started happened with v12 of MNC, canine creatures are doing fine, recently I had an issue with horses now they are fixed now, The problem creatures so far I had trouble with are, Draugr, Bears, Trolls (all kind of them), werewolf, all Deer/Elk kind. Wonder is someone have working skeletons that SoS works with them. PS: Before i started having this with all creatures the draugr was the 1st to start this they havent SoS even with threshold put on 0 like it was not working at all...
MadMansGun Posted June 27, 2019 Posted June 27, 2019 MNCv12 needs to override any xp32 skeletons, so don't have xp32 below MNC.
Liteflitz Posted June 27, 2019 Author Posted June 27, 2019 oh hi again, btw ty with the help with the horses, I can show you my load order if is not enough because i was actually looking for that issue, I placed MNC in the laod order almsot last while XPMSE is in the mid of my load order. But its strange that draugr were fine, at the start of a new game they stopped working.. this my load order https://modwat.ch/u/liteflitz/plugins
MadMansGun Posted June 27, 2019 Posted June 27, 2019 1. SexLabAroused.esm should be above CreatureFramework.esm 2. have you tried reinstalling MNC?
Liteflitz Posted June 27, 2019 Author Posted June 27, 2019 I reinstalled and swtiched SLAroused, and its above creature framework now. I re-installed MNC but seems the problem persists.. I dont know if it cause an issue but I use HDT all in one, but I havent selected the MNC option.. Im gonna try reinstall XPMSE, even now noticed that falmer dont even work eve with arousal at 100 and threshold at 0... I took some SS from the problem.. 1. The 1st troll one is the problem 2. the 2nd shows it behaves as normal when limp.. 3. Isnt working with falmer neither... Do i must be missing something,,, ScreenShot24.bmp ScreenShot26.bmp ScreenShot27.bmp EDIT: Now Deers/Elks works fine now, skeevers works, some mobs like Spriggans also doesnt get this neither skeletons and draugrs are still Schlonless.. EDIT2: Now reiklings doesnt work nor they dont get undress, its quite confusing what might be the cause right now I ran FNIS after reinstalling everything,
Liteflitz Posted June 27, 2019 Author Posted June 27, 2019 bump, i really need help, not even the reiklings works..
MadMansGun Posted June 28, 2019 Posted June 28, 2019 3 hours ago, Liteflitz said: Im gonna try reinstall XPMSE no that will make things worse, it does not have the creature penis nodes in it's skeletons. 3 hours ago, Liteflitz said: HDT all in one that is also a problem for the same reason. i think your mod manager is fucking with you and is not updating MNC's files when you reinstall it.
Liteflitz Posted June 28, 2019 Author Posted June 28, 2019 hmm that might be true... funny thing i had previous problems with the v11 about the draugr and falmer but i just ignored it. but now not even the riekling works.. I just find that creatures (canines, rabbits, elks/deers, sabrecat and horse) works but the mobs (monsters) themselves doesnt... I was thinking that fix it could place the correct skeleton that they use in the folder as how i fixed the horse issue... but I dont know its good idea depend of it..
Liteflitz Posted June 28, 2019 Author Posted June 28, 2019 55 minutes ago, MadMansGun said: that is also a problem for the same reason. maybe BUT i didnt use nor select the old SLaL. option from there, only body options for NPC / PC.
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