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[Help] Weird lighting issue in Bruma


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Some of the interior lighting in Bruma is messed up. My suspects are ELFX and Obsidian Weathers, but SSEEdit isn’t showing any conflicts related to lighting, statics, etc., which makes me wonder if it’s a mesh issue. I had heard that the latest MO2 has the ability to check for conflicts in BSAs, but if it’s there, I can’t figure out how to use it. Short of extracting all of Bruma into loose files, any suggestions to track down the culprit? 

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