kukenmellantuttarna Posted June 9, 2019 Posted June 9, 2019 NEW UPDATE I put the mod on Nexus as well, and I also wanted to remove items that are used for settings, but I didn't want to upload anything new until I could hide spells and items that get added automatically into the spell book and inventory. But I couldn't get it to work. until today! And I also noticed that abilities added from LoversNeed got removed together with the other spells. So I changed the script to only remove spells and powers, not abilites and diseases. (!!!) To not lose items you want from a certain mod together with the mods settings-items, you now mark the items in you inventory by right clicking on them. So you activate "Pandoras Pot of settings" which saves all spells from mods you write in the ini in an array, then you right click on inventory items you dont want to see (Slavers settings logbook etc) and click on the Pot again, now all spells from the ini and all items marked by right clicking on them will hide until you click the Pot again. To remove the mark from an item right it one more time. There are messages at the top of the screen showing what's going on. I haven't yet added this to the ToolBox but will upload it when it's done. I like the game as immersive as possible, which means I don't like it that you have 10+ spells (or even 1 or 2) in the spell book that aren't spells but settings and actions that in my opinion you should be able to do with some combination of vanilla game controls, or clicking some inventory object like many mods do, COBL for example. But since changing spells into using controls would mean changing the mods, it's easier to just hide the spells, which makes it at least look a bit immersive. So here's a key, it's called "Key to your heart" (well at least LoversAdultPlayPlus is a bit romantic, isn't it?) which loads all the spells that come from a mod with "lovers" in its name, or "setbody" in its name, and removes them or adds them when you click on the key. Also Fienyx let me change his UltimateToolBoxV2 https://www.loverslab.com/files/file/3009-ultimate-tool-box/, so it has the "Key to your heart", and another key "Ultimate ToolBox" that adds and removes all the spells from his original mod. He has bunched together some very useful mods there, and now the spells won't clutter up your spellbook if you hide them. The lovers spells are added to an array, and if you reload the game with the spells hidden, most of them will be added again by the mods. But when you click on the key the new spells in your spell book is checked against the array with the lovers spells and if they are already there they are just removed, otherwise if you have added some new mod, the new spell is added to the array and then removed from the spell list. LoversHideSpells.esp UltimateToolBoxV2_hidespells.esp UPDATE Three new versions, one is a version of UltimateToolBox where you get a magical crumpled note, when you read it you will get three keys, one to hide spells from various companion mods, one to hide spells from the UltimateToolbox mod, and one to hide the Lovers lab spells. The keys are not quest items, so you can throw them away, and the code destroys the reference so there will be no clutter in the world. It is to keep your inventory cleaner, and to have an easier option to choose which spells to hide or show. The spells that are hidden with the keys are hard coded in the script so no .ini is needed. This one is NOT recommended tho because if you hide your spells and then throw away the keys, or give them away, the spells are gone forever...so don't play with this one when you are drunk. Second version of UltimateToolBox adds only one key, Setting strongbox. The spells that this key hides have to be written down in the .ini that is included. The .ini is already full of mods that add extra spells you don't want in your spell book of magical spells and fantastical incantations. This key is a quest item so you can't lose it. UltimateToolBoxSpellFileList.ini is the correct ini to use. Third mod is the LoversHideSpells, that uses the same method as the second version. Difference is that none of the specials from UltimateToolBox is included, it is just a mod to hide spells from mods you type down in the SettingSpellsFileList.ini The ini files must be put in data\ini\ -folder lovershidespells.7z HideSettingSpells&Items.7z 6
st0 Posted August 28, 2019 Posted August 28, 2019 You've just made Oblivion more enjoyable for me. Thank you for creating and sharing. It's one of my biggest pet peeves when mods transform my "book of magic spells" into "a list of links to open config menus". I wish all mod authors took the UOP / SYS-DLL / etc. approach and put their config scripts on an item that you can leave behind in safe storage when you don't need it.
Make-Use-Of-ME Posted September 8, 2019 Posted September 8, 2019 wow, thank you very much for this mod. makes it a TON better to play!!!
kukenmellantuttarna Posted October 24, 2019 Author Posted October 24, 2019 On 8/28/2019 at 4:45 AM, st0 said: You've just made Oblivion more enjoyable for me. Thank you for creating and sharing. It's one of my biggest pet peeves when mods transform my "book of magic spells" into "a list of links to open config menus". I wish all mod authors took the UOP / SYS-DLL / etc. approach and put their config scripts on an item that you can leave behind in safe storage when you don't need it. Thanks! Yes for me too. Problem is it seems a bit complicated to add them into COBL etc. I guess thats why most people dont. I am going to add all sorts of different mods into this, there are a couple of good/semi-good follower mods and they all have spells in the spell book. Same with UOP, double face bug something. Post a list of mods that should be added and ill add them. Probably make an .ini where you can write the mod name that has spells to hide
st0 Posted October 25, 2019 Posted October 25, 2019 On 10/24/2019 at 11:05 AM, kukenmellantuttarna said: Thanks! Yes for me too. Problem is it seems a bit complicated to add them into COBL etc. I guess thats why most people dont. I am going to add all sorts of different mods into this, there are a couple of good/semi-good follower mods and they all have spells in the spell book. Same with UOP, double face bug something. Post a list of mods that should be added and ill add them. Probably make an .ini where you can write the mod name that has spells to hide Awesome, thanks for offering to do this. I've already had a look at the scripts and used your technique to create my own key for Mad Companionship Spells. That would be my first suggestion, since MCS Extended gives a dialog option for the same stuff that MCS lets you do with spells and I'm sure some people use MCS in spite of the spells, not because of them.
kukenmellantuttarna Posted October 25, 2019 Author Posted October 25, 2019 Already did that! I saw your message yesterday and had already been thinking about it. Its just that i need to bring my computer to a bar so i can upload it. I put all the followors mod i had in, so its csr, cm partners, human touch, mcs etc. But i think ill make an ini also to put other mods you use.
st0 Posted October 25, 2019 Posted October 25, 2019 Of the mods that I am using right now, MCS and the various Lovers plug-ins are the only ones that have this annoying "feature". I have encountered lots of other mods that do this, but I usually tend to delete mods I find annoying and move on to something else, so I'm not using them right now. You're right to target companion mods in general, though. Over half the companion mods I've tried add half a dozen or more spells into the spellbook. But of course there's no one single substring that will whack all spells set by .esp's that don't have an external dependency on a common framework. Maybe letting people define their own substring by setting a variable in the console would be useful.
kukenmellantuttarna Posted December 31, 2019 Author Posted December 31, 2019 On 9/8/2019 at 7:42 PM, Make-Use-Of-ME said: wow, thank you very much for this mod. makes it a TON better to play!!! Thanks! Nice to hear it's appreciated!
kukenmellantuttarna Posted December 31, 2019 Author Posted December 31, 2019 On 10/25/2019 at 7:07 PM, st0 said: MCS Extended gives a dialog option for the same stuff that MCS lets you do with spells and I'm sure some people use MCS in spite of the spells I'm sorry about the delay! I tried to make an ini but I just couldn't get it to work. And then other things got in between. But I was sitting with it again tonight baning my head against the wall, and I had just missed to reset a variable. Now you can use it for any mod you want!
DooMedToDie Posted September 8, 2023 Posted September 8, 2023 I know this is old, but whenever I load a quicksave the spells are re added.
fejeena Posted September 9, 2023 Posted September 9, 2023 I never used the Mod, can't help. But you play Oblivion. Never quick save. Only quicksave if you want to corrupped your saves. Always do real saves. Never load a save in game, functions of scripts are still active, not reset , still in your RAM. (camera settings, TCL, added spells during sex,...) Only quit the game will reset the game. So quit the game, then start and load a save. If you load a save in game you have the not reset remains in the next same you do, and that will corrupped your saves. This has been known knowledge since around 2008. Maybe that's why the spell is still there because it was still in RAM memory.
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