shaidien Posted June 9, 2019 Posted June 9, 2019 Please some one who can export blender skyrim nifs do this one for me. butholescelisam.blend
hotjuuuzipuuuziwangme Posted June 10, 2019 Posted June 10, 2019 What juuzi sniggery is in that blenderino?
shaidien Posted June 11, 2019 Author Posted June 11, 2019 Was a snippet from a body that has a buthole. Was thinking of making my own version if I could find someone to export the work. Or for someone to help me figure out how to do it myself. I experimented with making bones in blender for an existing beard nif from skyrim it's self. I made the bones how I liked them the opened up the info on the right for each one I had blender open on one side and BS on the other side. I then used info one bone node at a time and made new bone with the data provided from blender. I then saved loaded and exported nif in BS I then opened up sceli nif and my new nif and copy pasted it all in saved. I then placed in my BS files in rec file the new sceli and now open BS import beard nif make new bone from sceli and paint it save load and export. I how ever get stuck on the dang shapes moving on export once I reload nif which is needed to get the NiSkinInstace bone nodes. But it is all so the step that moves the nif. So any help on fixing that and or even better how to not have it move. This is the stuff holding me back on making my own smp stuf.
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