Guest Posted June 9, 2019 Posted June 9, 2019 Hi guys, I ve been trying to create WW animation lately, specifically with sims of different height. The problem is somehow height always reset to default, I have change scale of rig in blender, but Sims 4 always recognize blender file as similar height So how do you mess with blender file ( scale, location) so that in-game animation show height difference?
Vthena Posted June 12, 2019 Posted June 12, 2019 You can use the Height Slider mod to adjust the height of your Sims. But it's not compatible with WickedWhims at the moment. I think TURBODRIVER is working on this, but it looks difficult to implement.
Guest Posted June 13, 2019 Posted June 13, 2019 Actually in the last couple days i ve been able to figure it out, basically it involves changing rig cale in blender and roughly estimate how it look like when used with height slider. Then I d start creating motion with new rig scale. the sims 4 studio does not translate scale into the game but you can find the ratio to work it out.
TURBODRIVER Posted June 13, 2019 Posted June 13, 2019 I think you can stretch certain bones to change the Sim height, there are examples of animations out there, but changing scale never works. And for the post above, support for Height Slider mods is now available in WickedWhims.
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