FilthyMcNasty Posted June 6, 2019 Posted June 6, 2019 I made a photoshop template to copy the fighter cards, you can edit all the text, drop in an image, change the colour and make your own easily, Im tweaking it a bit and will share it if people are interested. Could someone tell me if it would be possible to swap the cards in the game? and what tool i would need to edit the textures? attached is a Hitomi one i made for testing.
Lorry28 Posted June 6, 2019 Posted June 6, 2019 1 hour ago, FilthyMcNasty said: I made a photoshop template to copy the fighter cards, you can edit all the text, drop in an image, change the colour and make your own easily, Im tweaking it a bit and will share it if people are interested. Could someone tell me if it would be possible to swap the cards in the game? and what tool i would need to edit the textures? attached is a Hitomi one i made for testing. And what to do with it?
FilthyMcNasty Posted June 6, 2019 Author Posted June 6, 2019 18 minutes ago, Lorry28 said: And what to do with it? I am wondering how difficlut it would be to use custom cards on the character select screen.
gatto tom Posted June 6, 2019 Posted June 6, 2019 @FilthyMcNasty WOW! I really would like to have the template for creating my own fighter id card! ?? Btw it works in-game Spoiler
snake230 Posted June 7, 2019 Posted June 7, 2019 4 hours ago, gatto tom said: @FilthyMcNasty WOW! I really would like to have the template for creating my own fighter id card! ?? Btw it works in-game Reveal hidden contents i changed the .dds of Hitomi and reinserted it. But i dont know how i get it working. ScreenLayout/ but i dont know what to do next 6 hours ago, FilthyMcNasty said: I made a photoshop template to copy the fighter cards, you can edit all the text, drop in an image, change the colour and make your own easily, Im tweaking it a bit and will share it if people are interested. Could someone tell me if it would be possible to swap the cards in the game? and what tool i would need to edit the textures? attached is a Hitomi one i made for testing. Spoiler Nice idea btw
FilthyMcNasty Posted June 7, 2019 Author Posted June 7, 2019 16 hours ago, gatto tom said: @FilthyMcNasty WOW! I really would like to have the template for creating my own fighter id card! ?? Btw it works in-game Reveal hidden contents Great work, can you let me know the step by step to extract and replace the files succesfully? Ill post the psd shortly, just want to name the layers correctly and make a lillte guide for it. I will include the font also.
gatto tom Posted June 7, 2019 Posted June 7, 2019 7 hours ago, FilthyMcNasty said: Great work, can you let me know the step by step to extract and replace the files succesfully? Ill post the psd shortly, just want to name the layers correctly and make a lillte guide for it. I will include the font also. Never modded doa6 before? If not give me time and i'll write the tutorial ?
FilthyMcNasty Posted June 8, 2019 Author Posted June 8, 2019 I did the following: Extracted 00000008.g1t from ScreenLayout.rdb.bin using DOATool without issue. Converted the g1t to dds using linkdatatool without issue. Edited the .dds file of Hitomi's card with no problems, and saved with exact same values. Converted the dds back to g1t using linkdatatool without issue. Problem occurs when i attempt to import the g1t back into the rdb with DOATool it throws a "NO DATA INDEX!" (or something like that) error at me, im sure i probably have a value wrong or the zeros in the 00000008 filename need to be dropped or something, however the synthex instructions provided in the terminal when using DOATool are very basic and dont address this. Also i am using DOATool for version 1.04 (highest i could find), and my game is 1.05, which included .bin1, .bin2 files which i believe were only recently added.
FilthyMcNasty Posted June 9, 2019 Author Posted June 9, 2019 15 hours ago, HyperBob said: Just put the g1t file in REDELBE ScreenLayout folder then start the game. I did that actually and i get the below from the REDELBE logfile: Notice: file "00000087.g1t" doesn't exist in this .rdb (ScreenLayout.rdb), however thats definately the name is has when i export it. im sure im missing something simple. (like something with the name of the g1t file.)
gatto tom Posted June 9, 2019 Posted June 9, 2019 17 hours ago, FilthyMcNasty said: I did the following: Extracted 00000008.g1t from ScreenLayout.rdb.bin using DOATool without issue. Converted the g1t to dds using linkdatatool without issue. Edited the .dds file of Hitomi's card with no problems, and saved with exact same values. Converted the dds back to g1t using linkdatatool without issue. Problem occurs when i attempt to import the g1t back into the rdb with DOATool it throws a "NO DATA INDEX!" (or something like that) error at me, im sure i probably have a value wrong or the zeros in the 00000008 filename need to be dropped or something, however the synthex instructions provided in the terminal when using DOATool are very basic and dont address this. Also i am using DOATool for version 1.04 (highest i could find), and my game is 1.05, which included .bin1, .bin2 files which i believe were only recently added. Don't use DOATool anymore. Use rdbtool by vagonumero13. Once you downloaded it, open it and select ScreenLayout.rdb and from there extract character_select_poster_External_00.g1t After you did this, extract the .g1t using link data tools. Edit the character's poster you would like and save it as the same format (dds as DXT5) and DON'T CHANGE ITS NAME, then from that folder delete all the poster textures except the one you just edited. Now you can use the re-import link data tool and then test the texture in-game using REDELBE
gatto tom Posted June 9, 2019 Posted June 9, 2019 I did this a few days ago. Artworks are from a guy on Twitter Spoiler
snake230 Posted June 9, 2019 Posted June 9, 2019 29 minutes ago, gatto tom said: I did this a few days ago. Artworks are from a guy on Twitter Reveal hidden contents nice ^^
FilthyMcNasty Posted June 9, 2019 Author Posted June 9, 2019 1 hour ago, gatto tom said: Don't use DOATool anymore. Use rdbtool by vagonumero13. Once you downloaded it, open it and select ScreenLayout.rdb and from there extract character_select_poster_External_00.g1t After you did this, extract the .g1t using link data tools. Edit the character's poster you would like and save it as the same format (dds as DXT5) and DON'T CHANGE ITS NAME, then from that folder delete all the poster textures except the one you just edited. Now you can use the re-import link data tool and then test the texture in-game using REDELBE This worked perfectly thank you. Ill post the psd this evening, i have not forgotten.
FilthyMcNasty Posted June 10, 2019 Author Posted June 10, 2019 Attached is the psd file for the template. If you are familar with photoshop it will make sense. only real note is that to adjust the text of the description to fit the width of the card you should adjust the tracking in the character panel. The fonts are included also. CHARACTER_CARD.zip
gatto tom Posted June 10, 2019 Posted June 10, 2019 Thank you so much @FilthyMcNasty! I am a Photoshop newbie but i managed to do these Spoiler
FilthyMcNasty Posted June 10, 2019 Author Posted June 10, 2019 nice work. you reminded me that i forgot to mention about the "STATS TEXT BACKDROP", the layer mask has to be adjusted to account for the changing text length on the stats. Normally i would make something like this in illustrator as it can highlight live text. but i wanted to keep it as simple as possible.
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