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Modifying lighting parameters?


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Posted

I have to wonder if anyone has, or is willing to investigate a method for modifying lighting parameters. This was the .mpm/scn files for DOA5, and at least in my case they were crucial for developing good scenes. Lighting is often overlooked despite being arguably one of the most important elements of taking a great shot and having a good scene, and I'd like to be able to do the same with this game. 

Posted

I did notice that the lighting in gravure mode is a bit better (the same as DOAX3?) than in photoshoot mode. Maybe there's a way to use shader settings from gravure mode in the rest of the game? I'm not sure if we can do much else with 3dmigoto but I don't know much about these things to be honest.

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DOAXVV_lighting.thumb.png.ffea95b9c87b2faf4c2cd8dca108ccc5.png

 

Posted
13 hours ago, Chop84 said:

There are plenty enough of functions available to tweak lighting, shadows and depth of field etc. 

Where do I even begin with this. First off that's my thread, second of all that's post processing with Z buffer detection which is not the same as changing the actual in game lighting. 

  • 3 years later...

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