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HALP -Adding Physics to non -physics outfits - missing bits???


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Hi all people and who  are masters of the body studio magic!

 

I have read some info how to do this and  decided to start giving all of my outfits physics which didn't have before.  I have SMP and CBPC physics (SMP for hair and stuff CBPC for the body)

 

The information  I had was the following bone weights needs to be copied over in Caliente's body studio from a physics CBBE body to the  target outfit and  needs to be saved. The outfit needs to be CBBE SE converted and non -physics.  SoI thought the procedure is the same as Fallout 4 Cherry physics when you would like to enable physics on an outfit.:

(Open project -import nif (Cbbe SE physics enabled mesh (I am using femalebody_0.nif for this) Move the new CBBE_outfit (set reference,)to the bottom of the list and select all other files, copy bone weights. When it is done, set reference back to CBBE and delete the CBBE_outfit. Then save the project. The problem is that when I try to save the project the following message pops up:

 

the following shapes has unweighted verticles which can cause issues. The affected verticles has been put under a mask. Do you want to save anyway?

 

CBBE_Sleeve01:1; CBBERobe:2; CBBERobe:1

 

I done a testrun with draconic bloodline outfit which has been converted to CBBE SSE  and has no physics enabled mesh. The error message above was generated when I tried to save these of the lotus mage outfits.

 

The Problem:

 

The outfit has breast and butt physics now, but the backside of the outfit (the skirt) is missing like if it would have been cut off with scissors.

I also tried other outfits as well and all has missing part at the backside at the bottom after the procedure. What I am doing wrong? Anybody can help?

 

TLTR: Copying bone weights but outfits missing parts after the procedure (but they have physics) what am I doing wrong?

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