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Textures are not mapping correctly on mesh


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Posted

I am trying to port someone's Jockstrap mesh to SE by simply replacing the maleunderwear_0.nifs with the jockstrap mesh and textures. here in nifskope it sees the textures no problem (as I've added the common/SSE/Data/Textures folder to the paths. however ,in-game, this mesh seems to still point to the older textures from the other underwear mesh? not sure why. what am I doing wrong?

 

thanks!

 

here's  a screenshot of what I see in nifskope, with the texture file paths

 

 

mesh.png.50265cfde5103745961c02b12bf77baa.png

Posted

If you replaced the mesh successfully (as a replacer for all underwear) I assume you gave the mesh the vanilla name correct? Did you also give your new textures the same name as the vanilla textures... Pretty sure the engine needs the names of the meshes and of the texture to be the same for example ironarmor.nif (mesh) and ironarmor.dds (texture).

Posted

you need to edit the maleunderwear_1.nif to match maleunderwear_0.nif

also textures can be changed by the Armor Addon settings within the esp/esm to use alternative textures, so your file path edits may be getting overridden by that.

Posted
10 hours ago, Vedren01 said:

If you replaced the mesh successfully (as a replacer for all underwear) I assume you gave the mesh the vanilla name correct? Did you also give your new textures the same name as the vanilla textures... Pretty sure the engine needs the names of the meshes and of the texture to be the same for example ironarmor.nif (mesh) and ironarmor.dds (texture).

thanks! this was it. i had to replace the original texture as you said. i didn't realize the game did not read the texture from the nif file path

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