Guest Posted May 30, 2019 Posted May 30, 2019 Well I am on my work PC and do not have the programs to compile this script so was wondering if someone would compile this for me and send the pex file back to me, thank you in advance. Just got home so I am able to do it on my own, thank you
yatol Posted May 30, 2019 Posted May 30, 2019 1 hour ago, -Caden- said: Well I am on my work PC and do not have the programs to compile this script so was wondering if someone would compile this for me and send the pex file back to me, thank you in advance. mf_handler.psc 31.87 kB · 2 downloads why not wait to be on your pc with that stuff? since i took a look by curiosity int i While i < Mods string Modname = Game.GetModName(i) If !isFrostfallLoaded && Modname == "Chesko_Frostfall.esp" isFrostfallLoaded = true Frostfall_exposurePoints = Game.GetFormFromFile(0x00000183d, "chesko_frostfall.esp") as GlobalVariable return EndIf i += 1 EndWhile EndFunction what's the point of that thing when there's that? Syntax int Function GetModByName(string name) native global Parameters name: The name of the target plugin as a filename string (e.g. "Dawnguard.esm") Return Value Either the exact index of the plugin in the current load order, or 255 if the plugin is not present. and that if(sex2 == 1); FFF c = 2 anims = SexLab.GetAnimationsByTags(2, "Cunnilingus") still done that way? here's some optimisation script sexlabframework extend quest sslBaseAnimation[] MF sslBaseAnimation[] FF etc etc function install/reload animations fff== SexLab.GetAnimationsByTag(2, "FF") no difference, but above, anims = SexLab.GetAnimationsByTags(2, "Cunnilingus") become anims=sexlab.FFF instead of searching those animations all the time, you just search them when you install sexlab or add animations, then just load the result you have store in sexlab, it's much faster if someone want to store everything with a sslBaseAnimation[][] everything, first parameter race, second parameter tag, you can store everything but you need a int racenumber[] with a string racename[], kinda kill the purpose
Guest Posted May 30, 2019 Posted May 30, 2019 Do not want to come across as a dick, but Not sure why you feel I need to explain my reasoning for not waiting till I was home to do thisBut I will I had it in a flash drive at work and was making a couple changes in c++ when they hit me at work before I forgot This script is 4 years old and not original created by myself, actually created by a much better coder then myself , mainfct I think was his name, another thing about this code is called "Handler" because it handles multiple functions in multiple quest and is called upon for many different functions. I took over the mod Radiant Prostitution and am continuing the work on it In the end thank you for taking a simple favor I asked for and turning into, well whatever this is, have a good night
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