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The Book of UUNP Circulated in Skyrim


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The Book of UUNP Circulated in Skyrim

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About this Mod

----------------------

This mod is a patch to help Gamefever's Book of UUNP work properly with other "Circulated in Skyrim" patches. While both are compatible this patch should help distribute Book of UUNP content into your Skyrim and reduce problems which can arise when using The Book of UUNP and one or more CIS patches.

 

When creating a Bashed Patch using Wyre Bash, my Outfit Templates were written using CIS Leveled Lists. Basically, what this means is that my NPCs were spawning only with content managed by the CIS patches I had installed. Because I did not have a CIS patch that managed Book of UUNP content, my NPCs could not spawn with Gamefever's gear. This mod adds Book of UUNP gear to CIS leveled lists, thereby allowing its content to spawn even if CIS Leveled Lists are used in place of Book of UUNP leveled Lists.

 

What does this mod do, and how so?
In a nutshell, the CIS series replaces items in Skyrim with “leveled lists”, which makes it possible for different items (such as modded content) to be spawned in place of vanilla content. 

 

What is CIS?
The “Circulated In Skyrim” mods distribute items added by mods that are otherwise unobtainable in-game without the use of console commands or scaryscripts. Many mods that add new items to Skyrim don't make them available to NPCs or lootable objects. The CIS series not only fixes this problem, but it also rebalances and adds enchanted variants of modded items based on vanilla content.

 

Would you like to know more?
Read more information about the "CIS Series" here -

 

 

Compatibilities
----------------------

This mod shouldn’t conflict with any other CIS patch. However, this mod may conflict with any other mod that. . .

- Edits armor-related leveled lists
- Edits outfit templates

The former can be resolved via a Bashed Patch (Wyre Bash). Without a Bashed Patch (or mod merging), this mod will overwrite the leveled lists and outfit templates of all .esp or .esm files that are loaded prior. The latter cannot be solved without individually editing Outfit records with the Creation Kit or TES5Edit.

 

Goals
--------

- To add some screenshots.

 

Installation
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Unzip the contents of the “TheBookofUUNPCIS” file within your “Data” folder inside of your Skyrim install folder. This mod must be placed BELOW ""CISCore" and “Book of UUNP Iron and Steel.esp” in your load order.

 

Known Bugs and Errors
----------------------------------

- No (unfixed) bugs or errors have been reported.

 

Permissions
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Feel free to modify my work to your heart's content. You may share my (modified) work with others, but please provide a link to the original and do not host my mods on other sites without my prior permission. In the event that I cannot be contacted, then you distribute and host my work (to your heart's content).

 

Requirements
--------------------

Skyrim.esm

Update.esm

The Book of UUNP (by GameFever)

"Circulated In Skyrim" Core Files (By me, make sure you have the latest version)

 

Questions and Answers
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Will you make a “Circulated in Skyrim” patch for [insert mod]?
Are you paying me? If not, probably not. The keyword is probably, not definitely

 

What if I'm paying you?

I wasn't expecting that. . . uh, I'll work for as long as I have Mountain Dew.

 

Updates
------------

Version 1.1.0 (June 25, 2019)

Minimum Requirements: CISCore v1.2.0, The Book of UUNP v1.67

Fixed GameFever's Arch Mage and Necromancer Robes Armor Addons (to prevent "inviso-body" bugs)

Moved Leveled Lists to CISCore

 

Version 1.0.0 (May 25, 2019)

Minimum Requirements: CISCore v1.1.0, The Book of UUNP v1.67

Added Gamefever's Book of UUNP Armor to CISCore's Leveled Lists


 

Posted
6 hours ago, AkiKay said:

Aren´t these Items already distributed ? Some Bandits,Guards,Forsworn etc. wear The Book of UUNP Armors in my Game. 

Yes they are. As I mentioned, this mod isn't intended to distribute them (although it will help do so), but it is a patch for the CIS series and The Book of UUNP. Depending on how you merge/patch your mods (using say, Wyre Bash), you may have Book of UUNP records overwritten with CIS records if both mods are installed. By installing this patch, Book of UUNP items will continue to spawn even if it's records are overwritten with CIS ones. 

  • 4 weeks later...
Posted

I like the idea behind your mod, but I don't like that I have to install a .esp file for each patch. For the Core mod that's ok but can't you create a .esp file for the patches that replaces the .esp file of the original mod?

Posted
7 hours ago, AreaGamer said:

I like the idea behind your mod, but I don't like that I have to install a .esp file for each patch. For the Core mod that's ok but can't you create a .esp file for the patches that replaces the .esp file of the original mod?

The quick answer is no.

 

The issue at hand is permissions. I can't always get permission to do what you describe, and that's 100% the case with the Book of UUNP. I strictly have no permission to modify or distribute the .esp of The Book of UUNP. However, I do have permission to make a mod "slaved to" The Book of UUNP, which is the case with The Book of UUNP CIS. I can't always get permissions I need, and sometimes permissions are strictly denied. That's one major reason why I choose to make seperate .esps.

 

There's also an issue with updates from mod authors. If I were to take an original esp and modify it for CIS purposes, and if the author updated the original file, it would be much more difficult to create an updated CIS version. By having a seperate esp, it's easy for me to perform updates when the original file in question is updated. 

 

There's also a compatibility issue. Modifying an esp directly is cool for personal use, not so much for public use. If I modify an original esp, it will reduce compatibility with any other mod that calls upon that esp. As a matter of fact, you may break other mod interactions pulling stunts like that. 

 

Aaand there's another reason. . . But it sorta slipped my mind. Basicly, permissions, updates, and compatibility are three -

 

Masters. This ties into updates to an extent, but my core files are indispensable. I'd have to add them as a master requirement to any original esp which I modified. On the topic of updates, I may have to restart from scratch depending on new versions of esps of original esps. 

 

Ah! Another reason. Umm, there's an issue with breaking your game. Seperate esps make installation and uninstallation quick and mostly safe. 

 

And there's the issue with data. Some mods are huge, and direct edits would result in unnecessarily large downloads for users. 

 

I will agree that it is cumbersome, but it's very snappy to merge all of my .esps. With a TES5Edit merge, you can turn every CIS mod into two .esps, CISCore and a (merged) .esp.

 

I'm uh, done ranting. 'Round these parts it's my bedtime heheh. 

 

Edit

I re-read your post, and realized you may have been asking about making a new esp which uses original assets.

 

The issue with that is the same as all of the above problems, but especially permissions. And in the case of Book of UUNP, it would be strictly forbidden for me to do that. 

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