moiennepe Posted May 24, 2019 Posted May 24, 2019 This patch on the executable will add two poke reactions on the girl R/L thigh+legs. Hex edit the 22900 executable as the pic shows below: Those int32 start at 37c2e8 are 20 "reaction codes" correspond with 20 body parts, they are: MOT00_Hips = 114 MOT01_Head = F6 MOT02_Chest = 03 MOT03_LeftFoot = None ( 0 ) MOT04_LeftForeArm = F7 MOT05_LeftHand = F7 MOT06_LeftUpLeg = None ( 0 ), modded to 120 MOT07_LeftLeg = None ( 0 ), modded to 12C MOT08_LeftArm = F7 MOT09_RightFoot = None ( 0 ) MOT10_RightForeArm = F7 MOT11_RightHand = F7 MOT12_RightUpLeg = None ( 0 ), modded to 120 MOT13_RightLeg = None ( 0 ), modded to 12C MOT14_RightArm = F7 MOT15_Neck = F6 MOT16_Waist = 04 MOT17_LeftShoulder = 03 MOT18_LeftToe = None ( 0 ) MOT19_RightShoulder = 03 ( MOT20_RightToe? ) Spoiler Thigh touch reaction: Lower leg touch reaction: Reaction codes differs from characters. Most of them up to 0x270, and has about 120+ valid entries. You can assign all 20 body parts to 20 different reactions. ( All "pose cards" can be accessed by reaction codes. Test it by yourself then. I can't just post those codes here, otherwise those "big" ones here are going to blame me that won't "help" KT jewing money blah*3 ) Here's also a WriteProcessMemory-way injector for this:morepoke.rar Removing ASLR is still required, see the steps here: If you can't / not willing to patch the executable, you may wait those who make drawcall hooks for implementing this, or that MESSAGE ME AND BEG FOR THE FUCKING PASSWORD guy to thieve my patch points into his cheatengine stuff ( again ). ====================== Some HomeScene background patch points and codes, enter and exit photoshoot mode at HomeScene then it will take effect. Timestamp of edit: 5/28, avoiding some cheatengine thief. patch points ( ver. 22900 ): 910ED0 91C8AB codes: 1,9=pool ( 1 by default ) 2,4,5=room 3,b=bathroom 6=shop 7=sea 8=sea, darker a=hanabi night c=bed d=casino? e=studio f=lake 10=owner room 11=? 12=bathroom2 13=sea2 14=? 15=? 1a=? up to 0x2A, theoretically. ( Unused? ) Casino background: Spoiler ============================== ver. 23000 patch points: patreact(0x14037D4B0); //37C8B0 patmot(0x14042E61D,0x1415BB020,25); ==================== Some 2D textures: https://mega.nz/#!qnpzRaSJ!gwd8sKBlFNow-m0irhn4nVivbMxhURwbLx3HJZDQLDA ver. 23100 patch points: patreact //3818D0 patmot(0x1404365BD,0x1415D1100,25); =========================== ver. 23200 patch points: patreact //39CEE0 ( + 0xDC ) patmot(0x14045283D,0x1415F7D50,25); HomeScene: 946370 951EBB ============= About changing pose in bathtub: Search second 21006102000080BE295C8F3D23DB79BD in RAM, addr+2 ( 6102 ) is the action code for bathtub, addr+4 ( 000080BE, 295C8F3D, 23DB79BD ) is the xyz coord. eg. change the action code to 17A: Spoiler set coord y to 0.4 You can also use the 0x261, 0x263 code for reactions. 0x262 is an unused bathtub pose. Also search 570002B101000000000000000000000006FF4600C3FF630161020000A70400002503D80022020000 and replace it with 570002B101000000000000000000000006FF4600C3FF6301610200000B00000080020E0163020000 can change that 二人でお風呂 photospot ( poses ) to this:
Dark7543 Posted May 24, 2019 Posted May 24, 2019 2 hours ago, moiennepe said: ( All "pose cards" can be accessed by reaction codes. Test it by yourself then. I can't just post those codes here, otherwise those "big" ones here are going to blame me that won't "help" KT jewing money blah*3 ) Man, if you wanted, you would find a way to spit on the opinion of the “big”. Put all your materials on Mega and here give links. But you are either afraid to do so, or everything suits you. So don't complain. Quote If you can't / not willing to patch the executable, you may wait those who make drawcall hooks for implementing this, or that MESSAGE ME AND BEG FOR THE FUCKING PASSWORD guy to thieve my patch points into his cheatengine stuff ( again ). lol ?
Y_U_I Posted May 24, 2019 Posted May 24, 2019 1 hour ago, Dark7543 said: Man, if you wanted, you would find a way to spit on the opinion of the “big”. Put all your materials on Mega and here give links. But you are either afraid to do so, or everything suits you. So don't complain. You should tell that to everyone who disappeared from this forum because they offended those "bigshot". They have way more power in this forum than you think.
Dark7543 Posted May 25, 2019 Posted May 25, 2019 20 hours ago, Y_U_I said: You should tell that to everyone who disappeared from this forum because they offended those "bigshot". They have way more power in this forum than you think. In addition to this forum, there are other forums, file sharing, torrent network, and so on. I mean, if a person wants to share something with the others, he will definitely find an opportunity to do it. And don't need to invent any excuses.
daydreamer250 Posted May 25, 2019 Posted May 25, 2019 Hi guys, the animations and poses are too complicated for the average folks here and I don't think it will cause the big issue. I am working on creating dancing dump from HS and MMD and porting over to DOAXVV and it's very difficult but it's possible. I think we need to be prepared to have offline mod ready in case they unplug this game eventually.
moiennepe Posted May 26, 2019 Author Posted May 26, 2019 7 hours ago, daydreamer250 said: Hi guys, the animations and poses are too complicated for the average folks here and I don't think it will cause the big issue. I am working on creating dancing dump from HS and MMD and porting over to DOAXVV and it's very difficult but it's possible. I think we need to be prepared to have offline mod ready in case they unplug this game eventually. You don't have to modify real mpms or use offline, the matrices way fits you more for "that" purpose, especially when you want some "interactions" between two girls: Spoiler fight dump from doa5 motinj_double.7z As for the dance made by yourself, you can send that doa5 mpm to us ( me, 神無月 or minazuki, anywho you feel trustable ), and that one will dump it to matrices ( not compatible with doa5 anymore ), then I will do the final cleaning and make them into *.mtx. As for patching the executable, so far I've found nothing about the executable self-checking. ( The funny thing is, hooking / hijacking d3d11.dll will surely get reported to the server, but modifications in the executable or assets won't, at least in DOAX_VV.exe ) Not so related to this thread tho, but much better than that angry leecher above.
moiennepe Posted May 26, 2019 Author Posted May 26, 2019 5 hours ago, daydreamer250 said: Can we create or modify the matrices directly? If we can how hard it is to create this very simple animation pose? It's "hard" not about programming, it's about math though. Before that I think you should get familiar with using some hex editor first, and compile C# sources ( with virtual studio or whatever ).
神無月 Posted May 26, 2019 Posted May 26, 2019 My name is listed, but I don't have enough skill and time to help you. I only appreciate the excellent work of moiennepe and others.
daydreamer250 Posted May 26, 2019 Posted May 26, 2019 Is that possible you can create an animation tool with following features: 1. Window UI instead console 2. Automatically detect PID and remove ASLR 3. Choose a MTX with file browse button 4. Browse game exe when recording dump file 5. When closing the injection, restore ASLR automatically. I am not a programmer and it's little bit hard for me create this tool.
moiennepe Posted May 29, 2019 Author Posted May 29, 2019 On 5/27/2019 at 6:14 AM, daydreamer250 said: Is that possible you can create an animation tool with following features: 1. Window UI instead console 2. Automatically detect PID and remove ASLR 3. Choose a MTX with file browse button 4. Browse game exe when recording dump file 5. When closing the injection, restore ASLR automatically. I am not a programmer and it's little bit hard for me create this tool. As I said an external injector shouldn't be the real solution. ( You may already see the slight stuttering when injecting some wilder-range animations, eg. the fighting one, that was caused by the external prog not synchronized with the game. ) For this moment, if you only want to take some photos in some poses, or some simple loop animations, the current injector is enough for you. The true solution, which worth to be "multifunctional", will take much more time...
moiennepe Posted May 31, 2019 Author Posted May 31, 2019 3 hours ago, ferris31 said: All I desire is this embarrassed pose from X3. Reveal hidden contents I don't own a ps4 or psvita so don't know that one you say is in a single-track mpm or a motion-pack. The former is inside conte\, and easier to port; the latter ( maybe ) inside character\xxx\animation\xxx_INGAME_MPM.mpm. Here are the conte\ and character\ I extracted from ps4 CUSA04555: https://mega.nz/#!qyJ30ICA!5jWFFBivAzsA6Gc_8SnCj-xROzmjz9pAVOj7wc4Wyio https://mega.nz/#!j6IjjI5Z!o573cycngK02NTvnV8da5KCn-Ps82J4uVayuQOPvs48
Y_U_I Posted June 2, 2019 Posted June 2, 2019 On 5/25/2019 at 7:13 PM, Dark7543 said: In addition to this forum, there are other forums, file sharing, torrent network, and so on. I mean, if a person wants to share something with the others, he will definitely find an opportunity to do it. And don't need to invent any excuses. That's exactly what he said and did. I don't understand why you try to antagonise him....
knight77 Posted June 2, 2019 Posted June 2, 2019 You discovered some hidden places like the Casino in the game. I think the whole DOXVV is just a downgraded version of another one of their full games. While modding I edited a lot of textures as well and there were parts, like shoes or gloves, leggings, that the girl wasn't wearing. They just deleted parts so that it was move like a "swimsuit". Zacks Island was afaik allways the playground for DOA Xtreme games, so they used the same layout and models, just dont let you go everywhere at the moment. They might add it later as "new content".
notanbago Posted June 2, 2019 Posted June 2, 2019 5 hours ago, knight77 said: You discovered some hidden places like the Casino in the game. I think the whole DOXVV is just a downgraded version of another one of their full games. While modding I edited a lot of textures as well and there were parts, like shoes or gloves, leggings, that the girl wasn't wearing. They just deleted parts so that it was move like a "swimsuit". Zacks Island was afaik allways the playground for DOA Xtreme games, so they used the same layout and models, just dont let you go everywhere at the moment. They might add it later as "new content". I agree with you. In the Character Episodes, in the 5th Kokoro's memory when falls to the swimming pool, even wearing normal swimsuits presents malfunction. I wonder if is possible to make a mod to change this "state" in game, like pressing a key. Sorry, I'm not a modder. Spoiler Thanks a lot to all of you modders for your sharings.
knight77 Posted June 2, 2019 Posted June 2, 2019 yeah a lot of normal swimsuits have a malfcuntion version which you cant activate in the game. Its only visible in a scene like this
minazuki Posted June 2, 2019 Posted June 2, 2019 5 hours ago, knight77 said: yeah a lot of normal swimsuits have a malfcuntion version which you cant activate in the game. Its only visible in a scene like this Because they have malfunction on DOAX3 already. But KT decided this game only max awaken SSR swimsuit can have malfunction. So this is shit.
tg3u896 Posted June 4, 2019 Posted June 4, 2019 On 5/31/2019 at 12:49 PM, moiennepe said: I don't own a ps4 or psvita so don't know that one you say is in a single-track mpm or a motion-pack. The former is inside conte\, and easier to port; the latter ( maybe ) inside character\xxx\animation\xxx_INGAME_MPM.mpm. Here are the conte\ and character\ I extracted from ps4 CUSA04555: https://mega.nz/#!qyJ30ICA!5jWFFBivAzsA6Gc_8SnCj-xROzmjz9pAVOj7wc4Wyio https://mega.nz/#!j6IjjI5Z!o573cycngK02NTvnV8da5KCn-Ps82J4uVayuQOPvs48 These mpm-files are not opened by the program MDT (Movie Data Tool), that is, they are currently useless.
moiennepe Posted June 4, 2019 Author Posted June 4, 2019 59 minutes ago, tg3u896 said: These mpm-files are not opened by the program MDT (Movie Data Tool), that is, they are currently useless. No use for script kiddies tho. The int64 indices ps4 ver. uses is already compatible with VV. If you want to open the anim in MDT or whatever which designed for int32 indices then just use the psvita dumps... BTW anyone know is this Spoiler animation actually used in doax3? ( recorded at 0.5x speed )
tg3u896 Posted June 4, 2019 Posted June 4, 2019 31 minutes ago, moiennepe said: No use for script kiddies tho. I dunno who you mean. Do you have other options for editing these files? 31 minutes ago, moiennepe said: The int64 indices ps4 ver. uses is already compatible with VV. If you want to open the anim in MDT or whatever which designed for int32 indices then just use the psvita dumps... I dont have psvita, but I dont need these files, because they have long been extracted from DOAX3. 31 minutes ago, moiennepe said: BTW anyone know is this Reveal hidden contents animation actually used in doax3? ( recorded at 0.5x speed ) Yes, this animation is already in DOAX3, DOA5LR and even in DOAXVV.
moiennepe Posted June 22, 2019 Author Posted June 22, 2019 On 5/31/2019 at 2:30 PM, ferris31 said: All I desire is this embarrassed pose from X3. Reveal hidden contents So that one you say is probably action code 0x12E ( I assumed that one you say is a peeping cutscene before and tried to port the whole conte/cam things from doax3... ) Spoiler Even numbers in the range 0x11E~0x12E are all harassment reactions in different poses, currently unused in game, idk is KT planning to jew some pennies with that. Also 0x101 is "Loginbonus Pose" for charas added after Misaki.
arriozzo24 Posted June 22, 2019 Posted June 22, 2019 @moiennepe Head turned to the side. This is a different pose.
moiennepe Posted June 22, 2019 Author Posted June 22, 2019 57 minutes ago, arriozzo24 said: @moiennepe Head turned to the side. This is a different pose. It's an animation with eye ( head? ) tracking... You can try yourself by putting that 0x12E to a body poke reaction...
ferris31 Posted June 22, 2019 Posted June 22, 2019 6 hours ago, moiennepe said: So that one you say is probably action code 0x12E ( I assumed that one you say is a peeping cutscene before and tried to port the whole conte/cam things from doax3... ) Reveal hidden contents Even numbers in the range 0x11E~0x12E are all harassment reactions in different poses, currently unused in game, idk is KT planning to jew some pennies with that. Also 0x101 is "Loginbonus Pose" for charas added after Misaki. Well at least I know it's possible. Way above my head, though ...
minazuki Posted June 27, 2019 Posted June 27, 2019 The 12C lying down pose is used in the pullable suit. (Also the 120, 12E) Spoiler
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