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More poke reactions / customizable reactions


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This patch on the executable will add two poke reactions on the girl R/L ‎thigh+legs. Hex edit the 22900 executable as the pic shows below:


eitoa.png.98eee739ce3a12e7e1f26b5b22fd09bb.png

 

Those int32 start at 37c2e8 are 20 "reaction codes" correspond with 20 body parts, they are:

 

MOT00_Hips = 114
MOT01_Head = F6
MOT02_Chest = 03
MOT03_LeftFoot = None ( 0 )
MOT04_LeftForeArm = F7
MOT05_LeftHand = F7
MOT06_LeftUpLeg = None ( 0 ), modded to 120
MOT07_LeftLeg = None ( 0 ), modded to 12C
MOT08_LeftArm = F7
MOT09_RightFoot = None ( 0 )
MOT10_RightForeArm = F7
MOT11_RightHand = F7
MOT12_RightUpLeg = None ( 0 ), modded to 120
MOT13_RightLeg = None ( 0 ), modded to 12C
MOT14_RightArm = F7
MOT15_Neck = F6
MOT16_Waist = 04
MOT17_LeftShoulder = 03
MOT18_LeftToe = None ( 0 )
MOT19_RightShoulder = 03
( MOT20_RightToe? )

 

Spoiler

Thigh touch reaction:
pyi1.jpg.0f33a3ea716cf4894837f130d66e3aa3.jpg

 

Lower leg touch reaction:
 

pyi2.jpg.460d7782c1846f7da0d78a5700be7b3d.jpg

 

Reaction codes differs from characters. Most of them up to 0x270, and has about 120+ valid entries.
You can assign all 20 body parts to 20 different reactions.

 

( All "pose cards" can be accessed by reaction codes. Test it by yourself then. I can't just post those codes here, otherwise those "big" ones here are going to blame me that won't "help" KT jewing money blah*3 )

 

Here's also a WriteProcessMemory-way injector for this:
morepoke.rar
Removing ASLR is still required, see the steps here:

 

 

If you can't / not willing to patch the executable, you may wait those who make drawcall hooks for implementing this,
or that MESSAGE ME AND BEG FOR THE FUCKING PASSWORD guy to thieve my patch points into his cheatengine stuff ( again ).

 

 

======================

 

Some HomeScene background patch points and codes, enter and exit photoshoot mode at HomeScene then it will take effect.
Timestamp of edit: 5/28,  avoiding some cheatengine thief.

 

patch points ( ver. 22900 ):
910ED0
91C8AB

 

codes:
1,9=pool ( 1 by default )
2,4,5=room
3,b=bathroom
6=shop
7=sea
8=sea, darker
a=hanabi night
c=bed
d=casino?
e=studio
f=lake
10=owner room
11=?
12=bathroom2
13=sea2
14=?
15=?
1a=?

 

up to 0x2A, theoretically.

 

 

( Unused? ) Casino background:

hno0.jpg.7f7ab7858847f1fdf4ed42675926108a.jpg

Spoiler

hno1.thumb.jpg.021c7c23aa5697b66ab3bb3bcc29dc2e.jpg

hno2.thumb.jpg.756b15e382815718ef775aacc014fd76.jpg

 

 

 

 

==============================

 

ver. 23000 patch points:


patreact(0x14037D4B0);                  //37C8B0
patmot(0x14042E61D,0x1415BB020,25);

 

====================

Some 2D textures:

https://mega.nz/#!qnpzRaSJ!gwd8sKBlFNow-m0irhn4nVivbMxhURwbLx3HJZDQLDA

 

ver. 23100 patch points:

 

patreact            //3818D0
patmot(0x1404365BD,0x1415D1100,25);

 

===========================

ver. 23200 patch points:

 

patreact            //39CEE0 ( + 0xDC )

patmot(0x14045283D,0x1415F7D50,25);

 

HomeScene:

946370

951EBB

 

=============

About changing pose in bathtub:

 

Search second 21006102000080BE295C8F3D23DB79BD in RAM, 

addr+2 ( 6102 ) is the action code for bathtub, addr+4 ( 000080BE, 295C8F3D, 23DB79BD ) is the xyz coord.

 

eg. change the action code to 17A:

Spoiler

busei1.jpg.ddce12d28b4a5813ac43e2ee64493204.jpg

 

set coord y to 0.4

 

busei2.jpg.da5f7350dd283949dcb98d2b5880f9c9.jpg

 

You can also use the 0x261, 0x263 code for reactions. 0x262 is an unused bathtub pose.

 

Also search

570002B101000000000000000000000006FF4600C3FF630161020000A70400002503D80022020000

and replace it with

570002B101000000000000000000000006FF4600C3FF6301610200000B00000080020E0163020000

 

can change that 二人でお風呂 photospot ( poses ) to this:

 

hutall.jpg.d87a480475c4ec4346aeac37b3bff65e.jpg

 

Link to comment
2 hours ago, moiennepe said:

( All "pose cards" can be accessed by reaction codes. Test it by yourself then. I can't just post those codes here, otherwise those "big" ones here are going to blame me that won't "help" KT jewing money blah*3 )

Man, if you wanted, you would find a way to spit on the opinion of the “big”. Put all your materials on Mega and here give links.

But you are either afraid to do so, or everything suits you. So don't complain.

Quote

If you can't / not willing to patch the executable, you may wait those who make drawcall hooks for implementing this,
or that MESSAGE ME AND BEG FOR THE FUCKING PASSWORD guy to thieve my patch points into his cheatengine stuff ( again ).

lol

?

Link to comment
1 hour ago, Dark7543 said:

Man, if you wanted, you would find a way to spit on the opinion of the “big”. Put all your materials on Mega and here give links.

But you are either afraid to do so, or everything suits you. So don't complain.

You should tell that to everyone who disappeared from this forum because they offended those "bigshot". They have way more power in this forum than you think.

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20 hours ago, Y_U_I said:

You should tell that to everyone who disappeared from this forum because they offended those "bigshot". They have way more power in this forum than you think.

In addition to this forum, there are other forums, file sharing, torrent network, and so on.

I mean, if a person wants to share something with the others, he will definitely find an opportunity to do it. And don't need to invent any excuses.

 

Link to comment

Hi guys, the animations and poses are too complicated for the average folks here and I don't think it will cause the big issue. I am working on creating dancing dump from HS and MMD and porting over to DOAXVV and it's very difficult but it's possible. I think we need to be prepared to have offline mod ready in case they unplug this game eventually. 

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7 hours ago, daydreamer250 said:

Hi guys, the animations and poses are too complicated for the average folks here and I don't think it will cause the big issue. I am working on creating dancing dump from HS and MMD and porting over to DOAXVV and it's very difficult but it's possible. I think we need to be prepared to have offline mod ready in case they unplug this game eventually. 

 

You don't have to modify real mpms or use offline, the matrices way fits you more for "that" purpose, especially when you want some "interactions" between two girls:

 

Spoiler

fight dump from doa5

motinj_double.7z

 

fight15.jpg.d36fc09fbf9180ac447654432a465c88.jpg

 

fight14.jpg.477277ba492da102ff439942e0bd26ed.jpg

 

fight13.jpg.e253abdb6f6407f6a24615d724ee152b.jpg

 

fight12.jpg.8b44c1720f9cbfdbbe477ac0771e706c.jpg

 

fight11.jpg.a57a7c35b6b0fcd1aff404f1079c5d5a.jpg

 

fight10.jpg.1c43ccec1a0d6645f7a6d8fc14cbe3c1.jpg

 

 

fight9.jpg.9c207f855acb397e7cb27ee0ca4f90c5.jpg

 

fight8.jpg.39fee938f516529d8a93a722042ac9fe.jpg

 

As for the dance made by yourself, you can send that doa5 mpm to us ( me, 神無月 or minazuki, anywho you feel trustable ),
and that one will dump it to matrices ( not compatible with doa5 anymore ), then I will do the final cleaning and make them into *.mtx.

 

As for patching the executable, so far I've found nothing about the executable self-checking.

( The funny thing is, hooking / hijacking d3d11.dll will surely get reported to the server, but modifications in the executable or assets won't,  at least in DOAX_VV.exe )

 

Not so related to this thread tho, but much better than that angry leecher above.

Link to comment
5 hours ago, daydreamer250 said:

Can we create or modify the matrices directly? If we can how hard it is to create this very simple animation pose?

 

 

It's "hard" not about programming, it's about math though.
Before that I think you should get familiar with using some hex editor first,
and compile C# sources ( with virtual studio or whatever ).

Link to comment

Is that possible you can create an animation tool with following features:

 

1. Window UI instead console

 

2. Automatically detect PID and remove  ASLR

 

3. Choose a MTX with file browse button

 

4. Browse game exe when recording dump file

 

5. When closing the injection, restore ASLR automatically.

 

I am not a programmer and it's little bit hard for me create this tool. 

Link to comment
On 5/27/2019 at 6:14 AM, daydreamer250 said:

Is that possible you can create an animation tool with following features:

 

1. Window UI instead console

 

2. Automatically detect PID and remove  ASLR

 

3. Choose a MTX with file browse button

 

4. Browse game exe when recording dump file

 

5. When closing the injection, restore ASLR automatically.

 

I am not a programmer and it's little bit hard for me create this tool. 

As I said an external injector shouldn't be the real solution.

 

( You may already see the slight stuttering when injecting some wilder-range animations, eg. the fighting one,
  that was caused by the external prog not synchronized with the game. )
  
For this moment, if you only want to take some photos in some poses, or some simple loop animations, the current injector is enough for you.
The true solution, which worth to be "multifunctional", will take much more time...

Link to comment
3 hours ago, ferris31 said:

All I desire is this embarrassed pose from X3.

 

  Reveal hidden contents

 

 


hitomi300.jpg.8c45d9926aa8facddbf24edc87e05ea3.jpg
 

 

 

I don't own a ps4 or psvita so don't know that one you say is in a single-track mpm or a motion-pack.

 

The former is inside conte\, and easier to port; the latter ( maybe ) inside character\xxx\animation\xxx_INGAME_MPM.mpm.

 

Here are the conte\ and character\ I extracted from ps4 CUSA04555:

 

https://mega.nz/#!qyJ30ICA!5jWFFBivAzsA6Gc_8SnCj-xROzmjz9pAVOj7wc4Wyio

https://mega.nz/#!j6IjjI5Z!o573cycngK02NTvnV8da5KCn-Ps82J4uVayuQOPvs48

 

Link to comment
On 5/25/2019 at 7:13 PM, Dark7543 said:

In addition to this forum, there are other forums, file sharing, torrent network, and so on.

I mean, if a person wants to share something with the others, he will definitely find an opportunity to do it. And don't need to invent any excuses.

 

That's exactly what he said and did. I don't understand why you try to antagonise him....

Link to comment

You discovered some hidden places like the Casino in the game.

I think the whole DOXVV is just a downgraded version of another one of their full games.

While modding I edited a lot of textures as well and there were parts, like shoes or gloves, leggings, that the girl wasn't wearing. They just deleted parts so that it was move like a "swimsuit".

Zacks Island was afaik allways the playground for DOA Xtreme games, so they used the same layout and models, just dont let you go everywhere at the moment. They might add it later as "new content".

Link to comment
5 hours ago, knight77 said:

You discovered some hidden places like the Casino in the game.

I think the whole DOXVV is just a downgraded version of another one of their full games.

While modding I edited a lot of textures as well and there were parts, like shoes or gloves, leggings, that the girl wasn't wearing. They just deleted parts so that it was move like a "swimsuit".

Zacks Island was afaik allways the playground for DOA Xtreme games, so they used the same layout and models, just dont let you go everywhere at the moment. They might add it later as "new content".

 

I agree with you. In the Character Episodes, in the 5th Kokoro's memory when falls to the swimming pool, even wearing normal swimsuits presents malfunction. I wonder if is possible to make a mod to change this "state" in game,  like pressing a key. Sorry, I'm not a modder.

 

 

1691169251_DOAX_VV2019-06-0300-18-50-60b.jpg.e7ece19ddeaa2e907143fb29421d069b.jpg

 

Spoiler


1651835716_DOAX_VV2019-06-0300-20-56-89b.jpg.4e0c9af989ba0373cc30a633dc7dd07a.jpg

 

 

 

Thanks a lot to all of you modders for your sharings.

Link to comment
5 hours ago, knight77 said:

yeah a lot of normal swimsuits have a malfcuntion version which you cant activate in the game. Its only visible in a scene like this

Because they have malfunction on DOAX3 already.

But KT decided this game only max awaken SSR swimsuit can have malfunction.

So this is shit.

Link to comment
On 5/31/2019 at 12:49 PM, moiennepe said:

I don't own a ps4 or psvita so don't know that one you say is in a single-track mpm or a motion-pack.

 

The former is inside conte\, and easier to port; the latter ( maybe ) inside character\xxx\animation\xxx_INGAME_MPM.mpm.

 

Here are the conte\ and character\ I extracted from ps4 CUSA04555:

 

https://mega.nz/#!qyJ30ICA!5jWFFBivAzsA6Gc_8SnCj-xROzmjz9pAVOj7wc4Wyio

https://mega.nz/#!j6IjjI5Z!o573cycngK02NTvnV8da5KCn-Ps82J4uVayuQOPvs48

 

These mpm-files are not opened by the program MDT (Movie Data Tool), that is, they are currently useless.

 

Link to comment
59 minutes ago, tg3u896 said:

These mpm-files are not opened by the program MDT (Movie Data Tool), that is, they are currently useless.

 

No use for script kiddies tho. The int64 indices ps4 ver. uses is already compatible with VV. If you want to open the anim in MDT or whatever which designed for int32 indices then just use the psvita dumps...

 

BTW anyone know is this

Spoiler

 

animation actually used in doax3? ( recorded at 0.5x speed )

Link to comment
31 minutes ago, moiennepe said:

No use for script kiddies tho.

I dunno who you mean. Do you have other options for editing these files?

 

31 minutes ago, moiennepe said:

The int64 indices ps4 ver. uses is already compatible with VV. If you want to open the anim in MDT or whatever which designed for int32 indices then just use the psvita dumps...

I dont have psvita, but I dont need these files, because they have long been extracted from DOAX3.

 

31 minutes ago, moiennepe said:

BTW anyone know is this

  Reveal hidden contents

 

animation actually used in doax3? ( recorded at 0.5x speed )

Yes, this animation is already in DOAX3, DOA5LR and even in DOAXVV.

 

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  • 3 weeks later...
On 5/31/2019 at 2:30 PM, ferris31 said:

All I desire is this embarrassed pose from X3.

 

  Reveal hidden contents

 

 


hitomi300.jpg.8c45d9926aa8facddbf24edc87e05ea3.jpg
 

 

 

So that one you say is probably action code 0x12E ( I assumed that one you say is a peeping cutscene before and tried to port the whole conte/cam things from doax3... )

 

byda.jpg.d25a40fe54f85d54d3d311d08a7e15bc.jpg

Spoiler

gurnd.jpg.c0727a7148709a1ce9005adfe4b77c84.jpg

Even numbers in the range 0x11E~0x12E are all harassment reactions in different poses, currently unused in game, idk is KT planning to jew some pennies with that.
Also 0x101 is "Loginbonus Pose" for charas added after Misaki.

Link to comment
6 hours ago, moiennepe said:

So that one you say is probably action code 0x12E ( I assumed that one you say is a peeping cutscene before and tried to port the whole conte/cam things from doax3... )



byda.jpg.d25a40fe54f85d54d3d311d08a7e15bc.jpg
  Reveal hidden contents

gurnd.jpg.c0727a7148709a1ce9005adfe4b77c84.jpg

Even numbers in the range 0x11E~0x12E are all harassment reactions in different poses, currently unused in game, idk is KT planning to jew some pennies with that.
Also 0x101 is "Loginbonus Pose" for charas added after Misaki.

Well at least I know it's possible. Way above my head, though ...

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