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More poke reactions / customizable reactions


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5 hours ago, minazuki said:

The 12C lying down pose is used in the pullable suit. (Also the 120, 12E)

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12C.jpg.78cff7b13140a2c1ab9e176e5a01f7ae.jpg

 

So they recycled those for additional pull reactions...
In my guess those 8 harassment pose pairs would be used in individual charas' room, and those individual rooms would be used as HomeScene ( that's that display_coordinate and those furniture\layout\<cid>\0\100 apis for ).


Since all charas have those 8, unlike those 1B0+ ones are only for those three who has MIS_za_16_x...

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  • 1 year later...
On 5/25/2019 at 9:41 PM, moiennepe said:

 

You don't have to modify real mpms or use offline, the matrices way fits you more for "that" purpose, especially when you want some "interactions" between two girls:

 

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fight dump from doa5

motinj_double.7z 2.77 MB · 89 downloads

 

fight15.jpg.d36fc09fbf9180ac447654432a465c88.jpg

 

fight14.jpg.477277ba492da102ff439942e0bd26ed.jpg

 

fight13.jpg.e253abdb6f6407f6a24615d724ee152b.jpg

 

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fight11.jpg.a57a7c35b6b0fcd1aff404f1079c5d5a.jpg

 

fight10.jpg.1c43ccec1a0d6645f7a6d8fc14cbe3c1.jpg

 

 

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fight8.jpg.39fee938f516529d8a93a722042ac9fe.jpg

 

As for the dance made by yourself, you can send that doa5 mpm to us ( me, 神無月 or minazuki, anywho you feel trustable ),
and that one will dump it to matrices ( not compatible with doa5 anymore ), then I will do the final cleaning and make them into *.mtx.

 

As for patching the executable, so far I've found nothing about the executable self-checking.

( The funny thing is, hooking / hijacking d3d11.dll will surely get reported to the server, but modifications in the executable or assets won't,  at least in DOAX_VV.exe )

 

Not so related to this thread tho, but much better than that angry leecher above.

How is the animation installed in the game?
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