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Physics based combat shenanigans


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Hello!

I'm trying to put together a "simple" combat mod that would add some physics based shenanigans to the Skyrim's combat just to make it less flaccid. After watching some Dark Messiah and remembering how nice the combat felt I decided to try adding some phsyics based fun to the combat: like knocking enemies over, knocking them back, maybe even picking them up.

I decided to start with knocking enemies back on power attacks, while I was able to get some effect going the shoddy skyrim structure prevents me from doing the effect in any reasonable manner. I tried using the Apply On Combat Hit perk effect, but the spell has the hit enemy as both target and the caster, with results in enemy getting launched up instead of away from the player. I tried adding a reference to the player, but that broke the script and no effect was applied.
I also read that the Apply On Combat Hit is also pretty crap as other perks may overwrite the hit effect and it does not work on unarmed attacks.

EDIT: Ok, I was able to get the player reference into the push away perk-spell-script thingy. It pushes the hit enemies nicely, I'm still afraid of the on combat hit spells overriding each other.

I also started reading up on the scripting solutions, but skyrim, being crap, does not have an event on character hitting something, only on being hit, with means you have to add the onHit event to every character in combat with the player.

I know little to nothing about the scripting in skyrim, so if you know of any ways of applying scripts on hits in a non-stupid way let me know. I'm fine with using SKSE as well, just to get my mod going at all.

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