SAC Posted April 30, 2019 Posted April 30, 2019 I need to navmesh this static, meaning I need the NPCs to be able to walk back and forth the beam I have tried the CK right-click => navmesh, no joy. Tried declaring it as "ground", no joy either. How else? TY! gallows beam.nif
SAC Posted May 1, 2019 Author Posted May 1, 2019 1 hour ago, Konata Inoue said: I'd suggest Havok based generation. That is how I get it to work for custom objects. Thanks, but how exactly do I do a Havok based generation? I've never made a navmesh before, this is my first
SAC Posted May 1, 2019 Author Posted May 1, 2019 40 minutes ago, Konata Inoue said: Ok, I have done that having my object selected, then open, and CK just crashes to desktop instantly
SAC Posted May 1, 2019 Author Posted May 1, 2019 8 minutes ago, Konata Inoue said: Hmmm, I'm honestly not too sure. Sorry I cannot help further. would you like to try navmeshing my mesh, see if it works for you? sounds like a simple process (assuming it doesn't crash)
SAC Posted May 1, 2019 Author Posted May 1, 2019 1 hour ago, Konata Inoue said: Sure thing. Shoot me a copy over messages! It's linked in the first post. Thank you!
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