daydreamer250 Posted April 21, 2019 Share Posted April 21, 2019 I am still new to the DOAXVV game and trying to add some custom body types to the game. Here are some questions: 1. How can I get texture and mesh from original game. Try to use frame analysis from 3DMigoto and got couple GBs dump files with only txt and buf files in it. 2. How to identify the hash id for each part of body/clothes 3. Is that possible to replace the whole body with new mesh instead of just plug the holes of original body mesh. 4. How to import/export mesh to Blender for the edit. Thanks so much for help. Here is one example of body types: P.S. Is that possible to edit or add poses? 2 Link to comment
Y_U_I Posted April 21, 2019 Share Posted April 21, 2019 This should cover your question, I think 1 Link to comment
daydreamer250 Posted April 22, 2019 Author Share Posted April 22, 2019 33 minutes ago, Y_U_I said: This should cover your question, I think Thanks so much for your help. Link to comment
daydreamer250 Posted April 22, 2019 Author Share Posted April 22, 2019 First try, it's working. 4 Link to comment
daydreamer250 Posted April 23, 2019 Author Share Posted April 23, 2019 Second try, make bikini little bit smaller. 4 Link to comment
daydreamer250 Posted April 25, 2019 Author Share Posted April 25, 2019 It seems I can only edit the existing mesh. How can I import the new body mesh into VB/IB format? Link to comment
daydreamer250 Posted April 27, 2019 Author Share Posted April 27, 2019 I made couple types of panties and use the following file to swap with z key, but it just doesn't work. Here is my ini file. [CommandListLoadDefault] if $common_wisp == 0 run = CommandList0 elif $common_wisp == 1 run = CommandList1 elif $common_wisp == 2 run = CommandList2 elif $common_wisp == 3 run = CommandList3 endif ;Swap Panty [TextureOverridePanty] hash = 887cfb20 vb0 = ResourcePantyVB ib = ResourcePantyIB handling = skip match_first_index = 0 drawindexed = auto ;Key to change bikini [KeyCycle] condition = $mod_active == 1 && $slot_active == 1 Key = no_shift no_ctrl no_alt z type = cycle $common_wisp = 0, 1, 2, 3 run = CommandList0, CommandList1, CommandList2, CommandList3 CommandList0] ResourcePantyVB = ref ResourceRegPantyVB ResourcePantyIB = ref ResourceRegPantyIB [CommandList1] ResourcePantyVB = ref ResourceSmallPantyVB ResourcePantyIB = ref ResourceSmallPantyIB [CommandList2] ResourcePantyVB = ref ResourceTinyPantyVB ResourcePantyIB = ref ResourceTinyPantyIB [CommandList3] ResourcePantyVB = ref ResourceMicroPantyVB ResourcePantyIB = ref ResourceMicroPantyIB ;Resources [ResourceRegPantyVB] type = Buffer stride = 76 filename = resources\bikinidefault.vb [ResourceRegPantyIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = resources\bikinidefault.ib [ResourceSmallPantyVB] type = Buffer stride = 76 filename = resources\bikinismall.vb [ResourceOpenPantyIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = resources\bikinismall.ib [ResourceTinyPantyVB] type = Buffer stride = 76 filename = resources\bikinitiny.vb [ResourceOpenPantyIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = resources\bikinitiny.ib [ResourceMicroPantyVB] type = Buffer stride = 76 filename = resources\bikinimicro.vb [ResourceOpenPantyIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = resources\bikinimicro.ib 4 Link to comment
KuroKaze78 Posted April 27, 2019 Share Posted April 27, 2019 @daydreamer250 I believe you need the following: [Constants] section defining your local/global variables temporary mod_active persistent common_wisp post run CommandListLoadDefault mod_active needs to be set to 1 during the TextureOverride reset mod_active = 0 in [Present] section slot_active should probably just be removed New in Green, modified in orange. 6 hours ago, daydreamer250 said: [Constants] global $mod_active = 0 global persist $common_wisp = 0 post run = CommandListLoadDefault [Present] post $mod_active = 0 [CommandListLoadDefault] if $common_wisp == 0 run = CommandList0 elif $common_wisp == 1 run = CommandList1 elif $common_wisp == 2 run = CommandList2 elif $common_wisp == 3 run = CommandList3 endif ;Swap Panty [TextureOverridePanty] hash = 887cfb20 vb0 = ResourcePantyVB ib = ResourcePantyIB handling = skip match_first_index = 0 drawindexed = auto $mod_active=1 ;Key to change bikini [KeyCycle]condition = $mod_active == 1 Key = no_shift no_ctrl no_alt z type = cycle $common_wisp = 0, 1, 2, 3 run = CommandList0, CommandList1, CommandList2, CommandList3 CommandList0] ResourcePantyVB = ref ResourceRegPantyVB ResourcePantyIB = ref ResourceRegPantyIB [CommandList1] ResourcePantyVB = ref ResourceSmallPantyVB ResourcePantyIB = ref ResourceSmallPantyIB [CommandList2] ResourcePantyVB = ref ResourceTinyPantyVB ResourcePantyIB = ref ResourceTinyPantyIB [CommandList3] ResourcePantyVB = ref ResourceMicroPantyVB ResourcePantyIB = ref ResourceMicroPantyIB ;Resources [ResourceRegPantyVB] type = Buffer stride = 76 filename = resources\bikinidefault.vb [ResourceRegPantyIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = resources\bikinidefault.ib [ResourceSmallPantyVB] type = Buffer stride = 76 filename = resources\bikinismall.vb [ResourceOpenPantyIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = resources\bikinismall.ib [ResourceTinyPantyVB] type = Buffer stride = 76 filename = resources\bikinitiny.vb [ResourceOpenPantyIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = resources\bikinitiny.ib [ResourceMicroPantyVB] type = Buffer stride = 76 filename = resources\bikinimicro.vb [ResourceOpenPantyIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = resources\bikinimicro.ib I haven't directly verified these, but from what I can tell that's some of what's missing. 1 Link to comment
daydreamer250 Posted April 27, 2019 Author Share Posted April 27, 2019 33 minutes ago, KuroKaze78 said: @daydreamer250 I believe you need the following: [Constants] section defining your local/global variables temporary mod_active persistent common_wisp post run CommandListLoadDefault mod_active needs to be set to 1 during the TextureOverride reset mod_active = 0 in [Present] section slot_active should probably just be removed Thank you so much for your help and I am really appreciated. I will give it another try. If I can make this working and I can make this mod available if someone interested. I am not a modder and I am still new to this game. 1 Link to comment
ferris31 Posted May 5, 2019 Share Posted May 5, 2019 I'm surprised almost nobody has commented here yet. These look pretty good. I like the idea of different sizes without having to use cheat engine tables. 3 Link to comment
daydreamer250 Posted May 5, 2019 Author Share Posted May 5, 2019 2 hours ago, ferris31 said: I'm surprised almost nobody has commented here yet. These look pretty good. I like the idea of different sizes without having to use cheat engine tables. Thanks Ferris, I am really appreciated. I am still struggling to import DOA5LR models into this game, so I have to create new body types from scratch. I also need to be careful not destroy the integration of tanline and weight. So it's very time consuming. In addition, I still need to figure out how the 3DMIGoto ini file works. It will be very helpful if someone can send me a template with ability to change body type, nude texture, and costume dynamically. Here is another one I am working (Small saggy breast with little bit bigger belly) 1 Link to comment
daydreamer250 Posted May 5, 2019 Author Share Posted May 5, 2019 I also found out it seems there some issues with butt crack. Link to comment
daydreamer250 Posted May 5, 2019 Author Share Posted May 5, 2019 Is that possible to save Blender message directly into 3DMitogo vb/ib format. I tried to import the following model but got missing stride error. Link to comment
FinalStrike Posted May 28, 2019 Share Posted May 28, 2019 Very nice work cheers ! The breast shape is awesome Link to comment
el yepes Posted October 27, 2021 Share Posted October 27, 2021 Excuse me, could someone help me? Maybe I'm out of place but hey the thing is to ask if it is possible to import and create a mod for the DOA5LR with this model of the Doax venus vacation??? know about this ??? Or better yet, if there is someone who knows how to do it, I would appreciate it very much. https://www.deviantart.com/shuubaru/art/DOAXVV-Momiji-Stylish-Bloomer-DL-868598791 Link to comment
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