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Posted

I am still new to the DOAXVV game and trying to add some custom body types to the game. Here are some questions:

 

1. How can I get texture and mesh from original game.  Try to use frame analysis from 3DMigoto and got couple GBs dump files with only txt and buf files in it.

 

2. How to identify the hash id for each part of body/clothes

 

3. Is that possible to replace the whole body with new mesh instead of just plug the holes of original body mesh.

 

4. How to import/export mesh to Blender for the edit.

 

Thanks so much for help.

 

 

 

Here is one example of body types:

 

image.png.d3fe4d83c0343f79ca65b7b02d798582.png

 

P.S.  Is that possible to edit or add poses?

 

Posted

I made couple types of panties and use the following file to swap with z key, but it just doesn't work. Here is my ini file.

 

 

[CommandListLoadDefault]
if $common_wisp == 0
    run = CommandList0
elif $common_wisp == 1
    run = CommandList1
elif $common_wisp == 2
    run = CommandList2
elif $common_wisp == 3
    run = CommandList3
endif


;Swap Panty
[TextureOverridePanty]
hash = 887cfb20
vb0 = ResourcePantyVB
ib = ResourcePantyIB
handling = skip
match_first_index = 0
drawindexed = auto


;Key to change bikini
[KeyCycle]
condition = $mod_active == 1 && $slot_active == 1
Key = no_shift no_ctrl no_alt  z
type = cycle
$common_wisp = 0, 1, 2, 3
run = CommandList0, CommandList1, CommandList2, CommandList3


CommandList0]
ResourcePantyVB = ref ResourceRegPantyVB
ResourcePantyIB = ref ResourceRegPantyIB

[CommandList1]
ResourcePantyVB = ref ResourceSmallPantyVB
ResourcePantyIB = ref ResourceSmallPantyIB

[CommandList2]
ResourcePantyVB = ref ResourceTinyPantyVB
ResourcePantyIB = ref ResourceTinyPantyIB

[CommandList3]
ResourcePantyVB = ref ResourceMicroPantyVB
ResourcePantyIB = ref ResourceMicroPantyIB


;Resources
[ResourceRegPantyVB]
type = Buffer
stride = 76
filename = resources\bikinidefault.vb
[ResourceRegPantyIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\bikinidefault.ib

[ResourceSmallPantyVB]
type = Buffer
stride = 76
filename = resources\bikinismall.vb
[ResourceOpenPantyIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\bikinismall.ib

[ResourceTinyPantyVB]
type = Buffer
stride = 76
filename = resources\bikinitiny.vb
[ResourceOpenPantyIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\bikinitiny.ib

[ResourceMicroPantyVB]
type = Buffer
stride = 76
filename = resources\bikinimicro.vb
[ResourceOpenPantyIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\bikinimicro.ib

Default.JPG

small.JPG

Tiny.JPG

Posted

@daydreamer250

I believe you need the following:

  • [Constants] section defining your local/global variables
    • temporary mod_active
    • persistent common_wisp
    • post run CommandListLoadDefault
  • mod_active needs to be set to 1 during the TextureOverride
  • reset mod_active = 0 in [Present] section
  • slot_active should probably just be removed

New in Green, modified in orange.

6 hours ago, daydreamer250 said:

[Constants]

global $mod_active = 0

global persist $common_wisp = 0

post run = CommandListLoadDefault

 

[Present]

post $mod_active = 0

 

[CommandListLoadDefault]
if $common_wisp == 0
    run = CommandList0
elif $common_wisp == 1
    run = CommandList1
elif $common_wisp == 2
    run = CommandList2
elif $common_wisp == 3
    run = CommandList3
endif


;Swap Panty
[TextureOverridePanty]
hash = 887cfb20
vb0 = ResourcePantyVB
ib = ResourcePantyIB
handling = skip
match_first_index = 0
drawindexed = auto

$mod_active=1


;Key to change bikini
[KeyCycle]
condition = $mod_active == 1
Key = no_shift no_ctrl no_alt  z
type = cycle
$common_wisp = 0, 1, 2, 3
run = CommandList0, CommandList1, CommandList2, CommandList3


CommandList0]
ResourcePantyVB = ref ResourceRegPantyVB
ResourcePantyIB = ref ResourceRegPantyIB

[CommandList1]
ResourcePantyVB = ref ResourceSmallPantyVB
ResourcePantyIB = ref ResourceSmallPantyIB

[CommandList2]
ResourcePantyVB = ref ResourceTinyPantyVB
ResourcePantyIB = ref ResourceTinyPantyIB

[CommandList3]
ResourcePantyVB = ref ResourceMicroPantyVB
ResourcePantyIB = ref ResourceMicroPantyIB


;Resources
[ResourceRegPantyVB]
type = Buffer
stride = 76
filename = resources\bikinidefault.vb
[ResourceRegPantyIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\bikinidefault.ib

[ResourceSmallPantyVB]
type = Buffer
stride = 76
filename = resources\bikinismall.vb
[ResourceOpenPantyIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\bikinismall.ib

[ResourceTinyPantyVB]
type = Buffer
stride = 76
filename = resources\bikinitiny.vb
[ResourceOpenPantyIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\bikinitiny.ib

[ResourceMicroPantyVB]
type = Buffer
stride = 76
filename = resources\bikinimicro.vb
[ResourceOpenPantyIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\bikinimicro.ib

 

I haven't directly verified these, but from what I can tell that's some of what's missing.

Posted
33 minutes ago, KuroKaze78 said:

@daydreamer250

I believe you need the following:

  • [Constants] section defining your local/global variables
    • temporary mod_active
    • persistent common_wisp
    • post run CommandListLoadDefault
  • mod_active needs to be set to 1 during the TextureOverride
  • reset mod_active = 0 in [Present] section
  • slot_active should probably just be removed

 

 

Thank you so much for your help and I am really appreciated. I will give it another try.  If I can make this working and I can make this mod available if someone interested.  I am not a modder and I am still new to this game.

 

Posted

I'm surprised  almost nobody has commented here yet. These look pretty good. I like the idea of different sizes without having to use cheat engine tables.

Posted
2 hours ago, ferris31 said:

I'm surprised  almost nobody has commented here yet. These look pretty good. I like the idea of different sizes without having to use cheat engine tables.

Thanks Ferris, I am really appreciated. I am still struggling to import DOA5LR models into this game, so I have to create new body types from scratch.  I also need to be careful not destroy the integration of tanline and weight. So it's very time consuming. In addition, I still need to figure out how the 3DMIGoto ini file works. It will be very helpful if someone can send me a template with ability to change body type, nude texture, and costume dynamically.  Here is another one I am working (Small saggy breast with little bit bigger belly)

 

image.thumb.png.0cc524e5c0c182e3a46ee2ee6d685f8c.png

 

Posted

Is that possible to save Blender message directly into 3DMitogo vb/ib format. I tried to import the following model but got missing stride error.

 

 

 

 

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