HarvestBrains Posted April 21, 2019 Posted April 21, 2019 I have been encountering a non-fundamental issue during the planning of animations. In a fairly sizable number of performed animations using normative sexlab framework the animation can trigger properly, they run their course, and their no inherent conflict in animation realm really emerges. The problem seems to be due the HDT Bounces and Jiggles CBBE mod creating a perfectly decent animation for the rest of the body save for the central body, namely the stomach area just above the pelvis up to the end of the chest with the back texture working fine seemingly. When the HDT aspect is disabled the standard CBBE body seems to work perfectly well. Running LOOT does not seem to find any sort of inherent conflict.
MadMansGun Posted April 21, 2019 Posted April 21, 2019 TEXTURES AND MESHES ARE NOT THE SAME THING!!! and your problem is that your using the wrong skeleton.
HarvestBrains Posted April 21, 2019 Author Posted April 21, 2019 Thank you very much for the insight on the matter.
MadMansGun Posted April 21, 2019 Posted April 21, 2019 51 minutes ago, HarvestBrains said: Thank you very much for the insight on the matter. you most likely want "xp32 maximum skeleton extended"
HarvestBrains Posted April 22, 2019 Author Posted April 22, 2019 Thank you again for directing me towards the right path. I failed to properly account for things it seems.
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