lupus_hegemonia Posted April 19, 2019 Posted April 19, 2019 So... ...I want to have my cities' guards with open faces helmets. There are a couple mods they doing that already, but I don't want to spend a plugin slot. Therefore, I did the following: I picked all the helmet nif files, I added them alpha property and I made the opened parts in alpha channel (in the textures files). At first... I had... invisible faces in opened helmets! So, I re-opened the meshes and I placed HEADS (meshes) into the helmets. So now, I have heads/faces into the opened helmets BUT WITHOUT EYES (the head nif files are without eyes, the eyes are separated, other meshes). Therefore... how can I add ALSO eyes into the head-helmet meshes? I'm not sure is just simply as I did with the heads (copy the head-mesh, pasting into the other helmet-mesh). Any ideas?
Guest Posted April 19, 2019 Posted April 19, 2019 Instead of doing ALL that. Just convert those plug-ins into ESLs or ESPFEs...
domp Posted April 19, 2019 Posted April 19, 2019 Which you can do with the newest version of wyre bash pretty easily, just enter it and before making a bashed patch turn those "light green highlighted" esp plugins to "light pink highlighted" plugins by right clicking on them and selecting add esl flag annnd ta da you ll save s...t tons of slots! cheers.
lupus_hegemonia Posted April 20, 2019 Author Posted April 20, 2019 So, by turning to esl (with flag or no) an esp, is not counting as plugin?
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