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Normal map not working


Hellethia

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Posted

Hello !

 

I have a problem with a mod that i wanted to modify.

It's the dress from Diana Allers Dress. I made some changes for reflections/shading, but the normal map is not considered...

I tried to Update All Tangent Spaces as i saw on internet for a possible fix, but it didn't work :(

But I also noticed that it doesn't seem to work on the original mod either

 

Here's a pic of the current result, and the normal map that is supposed to be applied. The only detail is provided by diffuse map

 

I also addthe current modified mod, so if someone want to try with more tools, any advices is welcome, thank you very much ! :)

 

normal_problem.jpg

Mod_Dress.rar

Posted
10 minutes ago, Alter Native said:

I'm unable to open the .rar file for some reason. 

Have you checked that both nifs _0 and _1 are pointing to the same and correct normal map?

Thank you for your answer :)

I tried download from here and i can unpack, so i think the problem is more on your side sadly :(

 

There's only one file, no weight supported, so there's only 2 nifs: 1 for 2 different dress, the screen is made from dress2.nif

Posted
2 minutes ago, Collygon said:

1875258526_normalmappath.PNG.2ef7f70323bfa1c609c75aac23c5bda4.PNG

 

Took a quick look. You're normal map path isn't ideal. Correct it to look just like the other textures paths (i.e. starting with "textures\"). 

yes, i made the path directly here, just to see if it was different, but it was the same with the original path :(

Posted

I had an issue with normals not working on a weapon I made a while back too. Your NIF looks correct, and if that is the right path, then it could be the same phenomenon I had. I fixed it just by re-exporting the weapon. The NIF was bugged or something, honestly I don't know. I just remember exporting it from Blender again and the normals worked. 

 

Here:

 

Scene Root.nif

 

 

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