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Getting some weird artifacting with HDT-SMP


karumjinn

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Posted

So I just installed SMP on Skyrim LE using MO Legacy. I'm building the body with Bodyslide. For some reason I'm getting this issue. There is weird artifacting going on with the breasts and back, especially on the right breast. I'm at a loss as to what I'm doing wrong here. By the way, when I build the armor in BodySlide, the body looks fine (seen here), and the physics work really well. Except Sexy Idle Animation doesn't work. Any guidance on this issue would be much appreciated.

 

Side note: when I was using HDT-PE, my UUNP Special body had a seams issue where the skin underneath the breasts looked a bit lighter when it connected to the body. Wasn't a big deal for me since the breasts covered it up. I'm thinking that the two issues might be related.

Posted
4 hours ago, Nevershouldhavecomehere said:

Bad .tri files or weightpainting.

What's my solution? What caused this? I'm a bit illiterate when it comes to these terms. I don't know what .tri files and weightpainting is.

Posted
On 3/27/2019 at 12:16 AM, karumjinn said:

What's my solution? What caused this? I'm a bit illiterate when it comes to these terms. I don't know what .tri files and weightpainting is.

Don't use smp then.

a .tri stores morph information.

weightpaints manipulate the mesh at painted areas on bone movements.

 

The issue you face is cause of low vertex amount in manipulated area. And it appears more on one side cause of the idle animation you use is not mirrored.

 

Artifacting describes the loss of quality on image compression and not poking out triangles caused by oversized breast/stretched low poly meshes.

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