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Shenanigans style mod for creatures


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Posted

Shenanigans is nice for filling settlements with people and supermutants, but breeding creatures with the AAF menu is tedious.

Is a mod like shenanigans for creatures possible?

Posted
27 minutes ago, moltobenis said:

Shenanigans is nice for filling settlements with people and supermutants, but breeding creatures with the AAF menu is tedious.

Is a mod like shenanigans for creatures possible?

Of course it is possible. Absolutely. Easy as breathing.

 

The problem is, there are no creature/creature animation packs to make anything happen.

Posted
32 minutes ago, moltobenis said:

Shenanigans is nice for filling settlements with people and supermutants, but breeding creatures with the AAF menu is tedious.

Is a mod like shenanigans for creatures possible?

Wait do you mean NPC's with Creatures or your PC with creatures or creatures with creatures? or all of the above!!!

Posted

Yeah, I think on second reading that the OP was looking for shenanigans with humans and creatures, which again is still doable, provided the player has the right theme and animation packs installed.

 

In fact, Shenanigans could be altered in Fo4Edit to make that work. Just change the GetIsRace conditions on one of the two aliases in the fill quest so that it stops looking for humanoid NPCs and make it look for creatures. Would be fairly simple.

Posted
1 hour ago, moltobenis said:

Can I add in new conditions or do I have to replace the old ones?

I would suggest (on AE_Alias I think it is called) that for one of the aliases, you can add GetIsRace == [creaturetype to add] == 1.00, for each race you want to add into shenanigans. Actually, use NPCTwo. That way, the human approaches the creature and asks for some fun time.

Posted
7 minutes ago, GoldenRain said:

PC and creature you could use RSEE F.A.P. and use the call for a creature hotkey

Thats only the player and a random creature.

 

The OP wants to have a shenanigans type thing going on for getting tamed creatures to shag human NPCs in settlements for breeding purposes, I believe.

Posted

I tried adding the additional races to the alias but nothing happens with everything set to %100. Do I need to add the races to the AE_Main script too?

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