Tron91 Posted March 23, 2019 Posted March 23, 2019 Was trying to convert a follower pack from Oldrim to SSE. Converted all the meshes. Edited the texture paths in the fagegendata nifs. Changed the skincolor in CK, then regenerated the tintmasks. I am using CK Fixes and I have blocked the generation of nifs. Everything works but this is getting my head killed. By the way am using Leyanda skin and have pointed all the textures towards it. Head, hand, feet, body. But I get this in game.
Tron91 Posted March 23, 2019 Author Posted March 23, 2019 Problem Solved: Wasted around 3 hours, the RGB value of skintone.dds, has to match the QNAM - Texture Lighting RGB values. I had changed the skin tone RGB values in SSEEdit. CK does this trick automatically when you press the Set button after changing Interpolation and RGB values of a Tintmask.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.