testiger2 Posted March 19, 2019 Posted March 19, 2019 Hi guys, so as the title says i want to know where the game pulls the data to decide what bones are affected by FootIK Skeleton.hkx ? Behaviours ? animations ? something else?
Seijin8 Posted March 19, 2019 Posted March 19, 2019 More than one answer. For animations, it can be directly pulled into/from the behavior files. There is also a mod with a spell to turn it off, so clearly there are other avenues to get at it.
testiger2 Posted March 19, 2019 Author Posted March 19, 2019 Well i would like to be able to enable it on non-character actors or meshes for certain bones
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