xwhiteninjax Posted March 17, 2019 Posted March 17, 2019 sorry, if this is not the right subforum, like "sexlab framework" itself - if there is a better one any admin feel free to move this topic into the right one All questions are related to skyrim 32bit, Legendary Version, with enb 366 series and the usual bugfixes, patches installed and Mod Organizer 1.3.15 I am wondering about the inbuild animations of sexlab framework and a way to show how they are working in concert with other animations installed. There are mainly two tools to show installed animations (the animation loader for SLAL packages and sexlab itself inside the MCM as animation count (button and MCM-page info). I was testing new mods (here some milking mods) and first I had the breastfeeding aninmation (inbuild in sexlab from 3j's animations) but suddenly I run into the limitation of skyrim ( all I know that there is a limit of 500 animations (for human- and creature-animations, each), the patch for sexlab 1.62 to be able to handle 750 animations seems to work (as shown inside the MCM-page of used "slots"), but everytime I have more animations (mainly on the creature-side) as 500 skyrim is not able to start the game (after clicking open a save or start a new game there is a black screen after 5-10 s without anything going on), reducing the animations under 500 will start the game without changing any modsettings (looksout that there is a FNIS relation, too - I am using version 7.45 XXL for skyrim 32bit. so is there a way to know if the inbuild animations of sexlab (as shown inside the sexlab-mod-dir under the subdir "character" are seen to be installed), FNIS logs are showing that sexlab 1.62 is read for human and creature animations, but "animload" is not showing them... and sometimes mods, which need them like "breastfeeding" have access to them or sometimes not... If the answer is as simple that "animloader" is only capable to show SLAL-packages then this would be reason not showing the inbuild-ones, but then the following one is, how I am able to see which animations at all are installed to manage the 500-animation-limit ? Hope, there will be answers and practical solutions for playing (and the simple one, don't install so many animations will not help, since there are mods with inbuild animations like the devious-series, ZaZ and so on without giving a count-number... so each new mod will be a new challenge for the animation-count).
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