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Bleeping Mcms!

 

Description:

Love starting new games? Hate spending hours changing the settings of over a hundred Mcms to the exact same settings you use every god damned time? Me too! The basic aim of this page is: start new game -> start playing. 

 

Don't get me wrong Mcms are great but configuring them every new game is a MASSIVE pain in the ass. The files here jazz up the Mcms of certain mods so that it at least takes a little less time to get to actually playing. Unless otherwise stated this is how it works:
1. Open Mcm and configure it the way you want.
2. Close the Mcm. Closing the Mcm automatically saves your settings to a json file.
3. Play the game. Get murdered by a horde of ravenous skeevers.
4. Start a new game. Now your settings from the last time you closed the Mcm will automatically be loaded and you can just ignore the Mcm unless you need to change something. Go get murdered again. 

 

Requirements:

PapyrusUtil. Make sure you have the newest version. 

 

FAQ:
Q: Are you taking suggestions?
A: Nope! Sorry but this is just a side project, so it's a case of take it or leave it. Expect more to get added over time so do check back but I'll basically only be doing mods I use myself and mods that haven't been updated in some time. 

 

Credit:

It should go without saying but I claim absolutely NO credit for the files here. All I did was nail (with rusty nails and an over-sized hammer) some code onto the side of the existing code.

 

Issues:

I can't see there being any massive issues with these files. Problems will either fall into one of two categories:

1. I missed a variable. Creating these mods is mind-numbingly boring - copying and pasting and I dozed off and missed one. Consequences: Your setting won't save or load. 

2. I correctly load and save the variable but it needed to be 'actioned' (start a quest or something) and I missed it. Consequences: The setting will be set but won't have appeared to have done anything. Toggle it yourself to fix it.

In either case, report it to me and I'll fix it. 

 

File List:

Better Fast Travel v3.76 (Hearthfire version)

By Dj20 and Sp0rk

https://www.nexusmods.com/skyrim/mods/15508/

 

Devious Captures v2.90

By Princessity

https://www.loverslab.com/files/file/804-devious-captures/

 

Devious Devices For The Masses v1.05

By Veladarius

https://www.loverslab.com/files/file/424-devious-devices-for-the-masses-v304-development-ended/

 

Enhanced Skyrim Factions v0.1.1 (Requirements Only Version)

By DreamKing

https://www.nexusmods.com/skyrim/mods/22650?

 

Realistic Needs & Diseases v1.9.10

By perseid9

https://www.nexusmods.com/skyrim/mods/26228/?

 

Skooma Whore v1.0

By Guffel

https://www.loverslab.com/files/file/1378-sexlab-skooma-whore/

 

More Files:

https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/

 

For those not aware, my tweaks page also has some improved mod files. Most of the files there at least have an Import/Export settings button to make life easier. I think Aroused Nips is the only one that automatically imports settings. The files aren't listed here as the changes go beyond just importing/exporting settings. 

 


  • Submitter
  • Submitted
    03/12/2019
  • Category
  • Requires
    PapyrusUtil
  • Special Edition Compatible
    No

View File

 

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YAY!   I spend literally around 45 minutes configuring 56 mcm's.  every time I start a new game, with at least 4 saves and restarts along the way.    Horay for me and the 350 (not kidding) mods "i cannot do without".   so I am confused as to the different files - do we need a separate download for each mcm?

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2 minutes ago, macnchz said:

yes.  I spend literally around 45 minutes configuring mcm's.  everytime I start a new game.  yay for me and the 500+ mods "i cannot do without".   so I am confused as to the different files - do we need a separate download for each mcm?

Yup each Mcm needs to be individually modified. So each file is for a specific mod. 

So far its:

Devious Captures

Devious Devices for the masses

Skooma whore

The 3 of these are easy to find on LL and all are for the latest version of each. The other 3 are:

RND (Original RND)

Better Fast Travel (hearthfire version): https://www.nexusmods.com/skyrim/mods/15508/?

Enhanced Skyrim Factions (requirements only version): https://www.nexusmods.com/skyrim/mods/22650

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11 minutes ago, Monoman1 said:

Yup each Mcm needs to be individually modified. So each file is for a specific mod. 

So far its:

Devious Captures

Devious Devices for the masses

Skooma whore

The 3 of these are easy to find on LL and all are for the latest version of each. The other 3 are:

RND (Original RND)

Better Fast Travel (hearthfire version): https://www.nexusmods.com/skyrim/mods/15508/?

Enhanced Skyrim Factions (requirements only version): https://www.nexusmods.com/skyrim/mods/22650

*cries*

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2 hours ago, P_dante said:

Could you link a tutorial on how to do this with other mods?

I've no tutorial as such.

 

But if you're determined have a look at JsonUtil.psc in PapyrusUtil. If you can't figure out what something does have a look at StorageUtil.psc as it has comments. You'll probably also need to understand how Mcms work. Saving the variables isn't that difficult but making sure they take effect can be a little more tricky. A lot of the time nothing needs to be done as other scripts will just check the Mcm variable when they run but sometimes something else needs to happen too. Like starting a quest or running another function. The best idea would probably be to pick a mod with a small Mcm and have a look at it to see how it works. Here is SkyUIs api documentation: https://github.com/schlangster/skyui/wiki/MCM-API-Reference

 

You'll basicially use SkyUIs OnConfigClose() event to save your settings using JsonUtil and then use SkyUIs OnConfigInit() event to load JsonUtil saved settings. 

Link to comment
On 3/11/2019 at 11:34 PM, Monoman1 said:

Well now you can get to your skooma a little bit sooner ?

Thank you!   What did you mean when you said this:

 

but it takes up a valuable Mcm slot, so I removed it"  ?  Its a quote taken from you mod tweaks page.  

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2 hours ago, macnchz said:

Thank you!   What did you mean when you said this:

 

but it takes up a valuable Mcm slot, so I removed it"  ?  Its a quote taken from you mod tweaks page.  

SkyUI has a limited number of mcm slots. Think its 127. Skyrim arrays are limited to 128 so it's probably because of that. And the slave girls mcm does nothing as far as I can tell so...

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18 hours ago, Monoman1 said:

SkyUI has a limited number of mcm slots. Think its 127. Skyrim arrays are limited to 128 so it's probably because of that. And the slave girls mcm does nothing as far as I can tell so...

And someone has made a mod that allows more MCM slots (probably by using multiple arrays).  Amazing how so many limitations are caused by that extremely stupid decision by Bethesda and require people to invent workarounds.

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7 hours ago, WaxenFigure said:

Amazing how so many limitations are caused by that extremely stupid decision by Bethesda

Since I started modding I've discovered many such limitations and bugs that require workarounds. It's the single most frustrating thing about modding. 

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How is this going to behave with mods that need to install something too? Few examples: SexLab, Devious Devices, SLAnimLoader.

 

edit: Oops, i see in downloads that it only supports the 6 listed mods. I don't have any of them ?  Oh well.

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  • 2 months later...
On 3/21/2019 at 8:30 AM, WaxenFigure said:

And someone has made a mod that allows more MCM slots (probably by using multiple arrays).  Amazing how so many limitations are caused by that extremely stupid decision by Bethesda and require people to invent workarounds.

Sorry for the necro, but where I can find this? Is it what CPU's made? A google search (one on LL) revealed nothing.

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  • 8 months later...

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