TheGreenMan13 Posted March 10, 2019 Posted March 10, 2019 I have been playing around with HDT-SMP in Oldrim. I have a UUNP body. When I do not have smp pointing to the UUNP mesh (in defaultBBPs.xml) the breasts are lined up fine. But if I then 'activate' smp (point to the UUNP mesh in defaultBBPs.xml) the breasts end up pointing to the (character's) right. I do not know what is causing the issue. It is probably some setting in the cbbe-hdt-vag.xml file that I changed but I do not know what. Or maybe it is because it is a CBBE based file (I already removed the 'Breast01' references as they were causing issues). Attached is the cbbe-hdt-vag.xml file I am using. A basic file that I have edited for a smaller chest size and a bit more realistic bounce at that size. I like my melons smaller than the characters head. Also attached is a picture with smp active and the breasts made a bit bigger to accentuate the issue. cbbe-hdt-vag.xml
shaidien Posted March 10, 2019 Posted March 10, 2019 Well try a uunp xml and see if it fixes things. Playing around with xml,s is trick with large learning curve. Compare with one you started with and try to find a difference that you didn't mean to make.
Nevershouldhavecomehere Posted March 10, 2019 Posted March 10, 2019 Bad stiffness/damping/weight painting. Pick one.
Guest Posted March 11, 2019 Posted March 11, 2019 Results differ from Setup to Setup depending on of course dlls, weightpaint, fps and even Hardware since bullet physics Puts the calculation on screen unlike pe that shows the of results. Not existing bones dont cause troubles since they are skipped anyways. You will need to tweak the params by yourself to your desire.
TheGreenMan13 Posted March 13, 2019 Author Posted March 13, 2019 I got a UUNP based xml file and it works now. It must have been some parameter I changed. I got it working with the new xml just fine though so I'm not going to bother trying to figure out the old one. Thanks guys.
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