lupus_hegemonia Posted February 27, 2019 Posted February 27, 2019 I'm using a large combo of flora stuff. Some vurt grass, are odd in-game. They are tall grasses (like these vurt_Lupinus angustifolius.nif) but they've been placed VERY DEEP into the ground, so I have only their top visible and they're moving like hell (because the wind) and looking odd/funny. How can I re-position a mesh? And how can I re-size it?
Guest Posted February 27, 2019 Posted February 27, 2019 Go to the main node of the mesh. (Should be a TriShape.) Here you have the Translation and Scale fields. If you vary the Z number of the scaling you can move it to the top (use positive numbers.) About 10 is a small step, but visible. Try until you find the right value. To scale it just set the scale you want. Warning, because you may need just some small decimal point to achieve the correct scaling.
lupus_hegemonia Posted March 2, 2019 Author Posted March 2, 2019 So, by editing the "Z" I'm placing upper? I thought the "Y" is for high, "X" for side and "Z" for forward/backward.
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