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(HELP) BREAST COLLITION FAILURE


ZEROX2000

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Posted

Hello, i have an issue with All In One 4.0 breast collisions.
It works perfectly with nude hands, but when i equip gloves the collisions stop working at all. How can i fix it?

Posted

Those gloves don't have the HDT collision attached, that's why it doesn't work with it.

 

To manually add the collisions to specific gloves, make sure to install nifskope (it's free, just google it)

After you installed it you're gonna need to make some edits to the nifs.

 

Since your nude hands do have it attached just follow these instructions:

 

First go to the folder where your hand nifs are (Meshes\actors\character\character assets\)

In there open up either femalehands_0 or femalehands_1 (doesn't matter which one).

After opening the nif with nifskope look for an entry called "NiStringsExtra" and right click on it>Block>Copy Branch.

 

After you've done this don't close the nif yet, but go to the specific gloves you want to add HDT to. 

After opening your custom gloves with nifskope, right click on the entry "NiNode" then click>Block>Paste Branch.

Now save your edited Nif and you should have HDT attached to those gloves.

Make sure to repeat these steps for both the "ModdedGlovesName_0" and "ModdedGlovesName_1" otherwise your gloves will stretch to infinity in game.

 

This is just manually adding them, and there's no automatic method for this so the more gloves you want HDT attached to the more work you have.

Posted
8 hours ago, SirNibbles said:

Those gloves don't have the HDT collision attached, that's why it doesn't work with it.

 

To manually add the collisions to specific gloves, make sure to install nifskope (it's free, just google it)

After you installed it you're gonna need to make some edits to the nifs.

 

Since your nude hands do have it attached just follow these instructions:

 

First go to the folder where your hand nifs are (Meshes\actors\character\character assets\)

In there open up either femalehands_0 or femalehands_1 (doesn't matter which one).

After opening the nif with nifskope look for an entry called "NiStringsExtra" and right click on it>Block>Copy Branch.

 

After you've done this don't close the nif yet, but go to the specific gloves you want to add HDT to. 

After opening your custom gloves with nifskope, right click on the entry "NiNode" then click>Block>Paste Branch.

Now save your edited Nif and you should have HDT attached to those gloves.

Make sure to repeat these steps for both the "ModdedGlovesName_0" and "ModdedGlovesName_1" otherwise your gloves will stretch to infinity in game.

 

This is just manually adding them, and there's no automatic method for this so the more gloves you want HDT attached to the more work you have.

Thanks, it works! So.. i have to do that to all the gloves i use? Ouch.. How can i find vanilla models?

Posted
6 minutes ago, ZEROX2000 said:

Thanks, it works! So.. i have to do that to all the gloves i use? Ouch.. How can i find vanilla models?

There's a file in the "Data" folder called "Skyrim - Meshes.bsa".

In here are almost all the vanilla data is contained.

 

To unpack this one use the fallout mod manager (the old one for fallout 3/new vegas) and unpack all the contents.

Afterwards you'll have a folder with the meshes in it, place these in the "Data" folder and this will overwrite the packaged ".bsa" archive. (so any edit you will do here will overwrite it of course).

 

This is of course a tedious task, it should be possible with bodyslide if the author of those files included it in, but I have no idea if such a package exists. But then again, you won't be having vanilla stuff either with those bodyslide files probably.

Personally I just stick to 2/3 gloves I really like and add the HDT on that and can't be arsed to do the rest for gloves I barely use.

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