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Is there a way to convert FO3 mods to TES4?


kubikiri

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Posted

I don't play FO3 right now but I quite like some of its mods, so I'm wondering is there a way to convert FO3 mods for Oblivion use?

 

Thanks.

Posted

Not as their are no. Each one would have to most likely be completely redone in order for Oblivion to accept them.

 

But it depends on what mods you are on about.

Posted

Not as their are no. Each one would have to most likely be completely redone in order for Oblivion to accept them.

 

But it depends on what mods you are on about.

 

Sorry.

 

I mean mods like armor and clothes, I know weapons and overhauls are mostly impossible.

Posted

It would be possible as it has been done. However I can't help with that as I wouldn't know where to start.

 

However I'm sure if you post links to the armor someone will take a look when they have the time. :)

Posted

It would be possible as it has been done. However I can't help with that as I wouldn't know where to start.

 

However I'm sure if you post links to the armor someone will take a look when they have the time. :)

 

Thanks for your help anyway.

 

If there are some kind of tutorial, I think I can try it by myself. I'm not very comfortable asking others doing such things for me.

Posted

I have never done that, but I think it's quite simply like converting HGEC to DMRA.

First you just import the mesh into blender, then delete the original body part and import a oblivion body type like HGEC,

and then adjust the armor so that it fits the new body, and then do the bone-weight-copy, and then export it.

Posted

I have never done that' date=' but I think it's quite simply like converting HGEC to DMRA.

First you just import the mesh into blender, then delete the original body part and import a oblivion body type like HGEC,

and then adjust the armor so that it fits the new body, and then do the bone-weight-copy, and then export it.

[/quote']

 

Thanks.

I'll give it a try later, after I'm not so busy and more familiar with modding in blender.

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