orgs1n Posted February 20, 2019 Posted February 20, 2019 Dwarven Devious Cuirass contains an old, low-polygon body mesh. I'd like to port this to the higher-polygon CBBE SE. The problem is that the mod's body is not in the normal T-pose, but in a restrained position. How can I handle this? On the left, the high-polygon CBBE SE mesh in the normal T-pose. On the right, the low-polygon mesh from the mod in the restrained position.
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