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BodySlide non-T-pose.


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Dwarven Devious Cuirass contains an old, low-polygon body mesh. I'd like to port this to the higher-polygon CBBE SE.

The problem is that the mod's body is not in the normal T-pose, but in a restrained position. How can I handle this?

 

On the left, the high-polygon CBBE SE mesh in the normal T-pose.

On the right, the low-polygon mesh from the mod in the restrained position.

image.png.25156b0bd497e4095288947b157f7aea.png

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