coldloc Posted February 19, 2019 Posted February 19, 2019 most people are only focusing playing/modding a game for a certain period of time before they lose their interest or move on to another one . Welcome you share your point of view on the most modder-friendly ( ease of mod ) modding games you've ever played ( I think not about the vanilla game , but after being modded and upgraded by game's modding community ) Below are a few listed factors that can be used for comparisons to justify why it's relatively ease of mod : Game file encryption/decryption, game script, Model Format, Texture Format, Real-time reloading (texture/mesh) feature, Game Console, Ease of Porting External environments .... Modding Tool Sets, ID management, launching and loading speed , Lighting Control , Camera control, Instant Character Swap, Pose Manipulation, HotKey management, Game Stability, ........ your opinions are welcomed, and your recommendations are appreciated for people to try it when they are interested . Thank you.
coldloc Posted February 19, 2019 Author Posted February 19, 2019 let me start an example and provide following reasons. game name: Skyrim Game file encryption/decryption: very little or almost none. Game script: Papyrus (OOP) reversible , C++ ( skse dll plugins ) not reversible, maybe with these scripts support, less of using CE stuff to hack the game. Model Fomat: *.Nif files , easy to import / export , open and preview , preview result similar in game. Texture Format Support: at least .dds .jpg Real time reload : supported for mesh and texture ( for general items ), without re-starting the game fast Loading speed: can be less than 15 sec if without launching with enb and minimize the mods installed. Debugging Game Console: support for game debugging command, playing animations, expression controls functionalities extended etc . ID management: Creation Kit tool automatically handles ID unique when adding / clone new items. great support. Existing Mesh modification: real-time without quitting the game ( general items ) . Lighting Control: not very easy and precise but can support by repositioning the lightSource or weather and time control HotKey management: flexible can be hard-coded, and none-hard coded ( remapped in MCM ) body customizer : BodySlide Tool nicely support this. Pose Edit or Anim: no real-time drag & draw IK manipulation save/load feature like some poser-style modern games , but still considered advanced. Face Sulpture: vertex editing can be considered good support for sulpture ? Character migration sharing: Race system support stand-alone , so actor migration can be done without missing dependencies. Camera Control: 3rd Person, 1st Person and Camera MODs had supported many view adjusting , I guess skyrim Cameras doesn't have easing effect support mod yet so far. Ease of Porting Environment : should be considered easy , as using the chunkMerge to auto calculate collisions for scene porting easily added in ck. Modding Toolset : too many advanced tools than other games.
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