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What's the most modder-friendly game you've ever played so far ?


coldloc

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Posted

most people are only focusing playing/modding a game

for a certain period of time before they lose their interest or move on to another one . 

 

Welcome you share your point of view on the most modder-friendly ( ease of mod )  modding games you've ever played 

( I think not about the vanilla game , but after being modded and upgraded by game's modding community ) 

 

Below are a few listed factors that can be used for comparisons to justify why it's relatively ease of mod :

Game file encryption/decryption, game script, Model Format, Texture Format, Real-time reloading (texture/mesh) feature, Game Console, Ease of Porting External environments .... 

Modding Tool Sets, ID management, launching and loading speed , Lighting Control , Camera control, Instant Character Swap, Pose Manipulation, HotKey management, Game Stability, ........ 

 

your opinions are welcomed,  and your recommendations are appreciated for people to try it when they are interested .  Thank you. 

Posted

let me start an example and provide following reasons. 

 

game name:   Skyrim 

Game file encryption/decryption:   very little or almost none.

Game script:  Papyrus (OOP) reversible ,  C++ ( skse dll plugins ) not reversible,  maybe with these scripts support,  less of using CE stuff to hack the game. 

Model Fomat:  *.Nif files , easy to import / export , open and preview , preview result similar in game. 

Texture Format Support:   at least  .dds   .jpg 

Real time reload :  supported for mesh and texture ( for general items ),  without re-starting the game 

fast Loading speed:   can be less than 15 sec if without launching with enb and minimize the mods installed. 

Debugging Game Console:   support for game debugging command, playing animations, expression controls functionalities extended etc . 

ID management:   Creation Kit tool automatically handles ID unique when adding / clone new items.  great support. 

Existing Mesh modification:  real-time without quitting the game ( general items ) . 

Lighting Control:   not very easy and precise but can support by repositioning the lightSource or weather and time control

HotKey management:  flexible can be hard-coded, and none-hard coded ( remapped in MCM )

body customizer :  BodySlide Tool nicely support this. 

Pose Edit or Anim:  no real-time drag & draw IK manipulation save/load feature like some poser-style modern games , but still considered advanced. 

Face Sulpture:    vertex editing can be considered good support for sulpture ?  

Character migration sharing:  Race system support stand-alone , so actor migration can be done without missing dependencies.   

Camera Control:  3rd Person, 1st Person and Camera MODs had supported many view adjusting ,  I guess skyrim Cameras doesn't have easing effect support mod yet so far. 

Ease of Porting Environment :    should be considered easy , as using the chunkMerge to auto calculate collisions for scene porting easily added in ck.  

Modding Toolset :  too many advanced tools than other games.  

 

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