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Terrain lod issues


Distortedrealms

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Posted

I am having a recent problem with the low resolution terrain lod switching far to slowly and closely to my character and it is glaringly obvious. I have not added, or removed any texture mods and have always used Noble skyrim optimized. For an example, in riverwood, I can stand on the bank of the river and almost right across on the oppisite bank is a disgusting low res ground texture. I have a feeling it is something to with directx because it seems to have happened at roughly the same time as a reinstall of the latest DX9 to fix another problem unrelated to Skyrim. reinstalled nvidia drivers didn't help either.

 

So is there a work around for this? I can't seem to find anything in the INI's that affects ground terrain fade in distance. Anybody else come across this issue and fixed it?

Posted

I had this problem after using bethini a while back and grabbed these settings from a back up of skryimprefs.ini, under display this is what I changed it back to and I can only see lod switch at extreme edge of max view distance.

 

 

fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000

Posted

Came back for anybody interested but it would seem turning off Threaded optimization in nvidia inspector was the magic ticket here. For some reason having this on auto made the terrain lod appear much closer than normal. Seems this setting is great for some builds, and horrible (mine) for others. Test it if you wish and were having the same problems.

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