Distortedrealms Posted February 13, 2019 Posted February 13, 2019 I am having a recent problem with the low resolution terrain lod switching far to slowly and closely to my character and it is glaringly obvious. I have not added, or removed any texture mods and have always used Noble skyrim optimized. For an example, in riverwood, I can stand on the bank of the river and almost right across on the oppisite bank is a disgusting low res ground texture. I have a feeling it is something to with directx because it seems to have happened at roughly the same time as a reinstall of the latest DX9 to fix another problem unrelated to Skyrim. reinstalled nvidia drivers didn't help either. So is there a work around for this? I can't seem to find anything in the INI's that affects ground terrain fade in distance. Anybody else come across this issue and fixed it?
RW311 Posted February 13, 2019 Posted February 13, 2019 I had this problem after using bethini a while back and grabbed these settings from a back up of skryimprefs.ini, under display this is what I changed it back to and I can only see lod switch at extreme edge of max view distance. fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000
Distortedrealms Posted February 19, 2019 Author Posted February 19, 2019 Thank you, I had the last two settings already but one of the others seems to have mitigated it to a large extent. Cheers and thank you.
Distortedrealms Posted February 21, 2019 Author Posted February 21, 2019 Came back for anybody interested but it would seem turning off Threaded optimization in nvidia inspector was the magic ticket here. For some reason having this on auto made the terrain lod appear much closer than normal. Seems this setting is great for some builds, and horrible (mine) for others. Test it if you wish and were having the same problems.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.