lambient1988 Posted February 2, 2019 Posted February 2, 2019 I am using Skyrim tanker Neisa mod. I want to change her body type to CBBE and if possible, textures to CBBE as well. How can this be achieved? Also, she is constantly singing, especially during dialogues. Is it possible to remove certain lines of her voice?
voberon Posted February 2, 2019 Posted February 2, 2019 Well, i usually just overwrite follower's body meshes and textures with my own. Just find where those files are located (meshes/actors/characters... and textures/actors/characters... usually something like this) and drop your own files there. As for for the custom dialogues... That probably requires some tinkering with the Creation Kit.
Seijin8 Posted February 2, 2019 Posted February 2, 2019 You could use xEdit to get rid of the lines, but it is probably safer to add conditions to them instead, such as "GetCurrentTime = 24", meaning she only sings at exactly midnight (and not a second later) for instance. That way if something else hinges on those lines, it will still (maybe) function, and if it turns out you altered the wrong thing, its an easy fix.
lambient1988 Posted February 2, 2019 Author Posted February 2, 2019 4 hours ago, Seijin8 said: You could use xEdit to get rid of the lines, but it is probably safer to add conditions to them instead, such as "GetCurrentTime = 24", meaning she only sings at exactly midnight (and not a second later) for instance. That way if something else hinges on those lines, it will still (maybe) function, and if it turns out you altered the wrong thing, its an easy fix. I found the voice lines in XEdit but how do I add a condition to them?
Seijin8 Posted February 2, 2019 Posted February 2, 2019 Expand the dialogue topic until you see the individual infos. Right-click on the section called "Conditions" Click add. Make the block look like this: Equal to 24.00000 GetCurrentTime 00 00 00 00 00 00 00 00 Subject 0 -1
lambient1988 Posted February 2, 2019 Author Posted February 2, 2019 3 hours ago, Seijin8 said: Expand the dialogue topic until you see the individual infos. Right-click on the section called "Conditions" Click add. Make the block look like this: Equal to 24.00000 GetCurrentTime 00 00 00 00 00 00 00 00 Subject 0 -1 11 hours ago, voberon said: Well, i usually just overwrite follower's body meshes and textures with my own. Just find where those files are located (meshes/actors/characters... and textures/actors/characters... usually something like this) and drop your own files there. As for for the custom dialogues... That probably requires some tinkering with the Creation Kit. 7 hours ago, Seijin8 said: You could use xEdit to get rid of the lines, but it is probably safer to add conditions to them instead, such as "GetCurrentTime = 24", meaning she only sings at exactly midnight (and not a second later) for instance. That way if something else hinges on those lines, it will still (maybe) function, and if it turns out you altered the wrong thing, its an easy fix. Thank you! Voice lines timed to 24. Also, I was able to change the body textures by replacing the files but the head and body textures no longer match. I think it's because I replaced the body with CBBE but not the head mesh. And CBBE does not include the head mesh. Where can I get the default Skyrim head mesh that CBBE uses? "meshes\actors\character\facegendata\facegeom\" has 2547 head meshes. I want the standard one which CBBE uses. Edit: Is it also possible to edit the skin colour via xEdit? The new textures seem really dark.
Seijin8 Posted February 2, 2019 Posted February 2, 2019 Switching the body from UNP-based to CBBE is not recommended unless you really know what you are doing. It can create a lot of other issues along the way. Yes, xEdit can change skin tone, but it still won't match the head. For that, you would have to use the CK.
lambient1988 Posted February 3, 2019 Author Posted February 3, 2019 4 hours ago, Seijin8 said: Switching the body from UNP-based to CBBE is not recommended unless you really know what you are doing. It can create a lot of other issues along the way. Yes, xEdit can change skin tone, but it still won't match the head. For that, you would have to use the CK. Well I changed 'Skyrim Healer Onean's' skeleton and textures to CBBE, doesn't seem to be having any issues. If I run into issues I will switch back to the default mod body and textures. Thanks for the tips, I will go and see what I can do in Creation Kit.
lambient1988 Posted February 3, 2019 Author Posted February 3, 2019 6 hours ago, Seijin8 said: Switching the body from UNP-based to CBBE is not recommended unless you really know what you are doing. It can create a lot of other issues along the way. Yes, xEdit can change skin tone, but it still won't match the head. For that, you would have to use the CK. Where in xEdit is Skin Tone? I have spent the last two hours trying to find that.
Seijin8 Posted February 3, 2019 Posted February 3, 2019 Skeletons are fine to change, though you should probably be using XPMSE for all of them, just to avoid compatibility problems. Skeletons are agnostic to CBBE or UUNP, they work for both. While you can change the skin tone in xEdit, there will always be a mismatch with the head if you do that. It would be in the "Tint Layers" part near the bottom of the NPC record. Keep in mind with every NPC, there is a texture file under "Actors\Character\FageGenData\Facetint\*esp name*\xxXXXXXX.dds" that corresponds to their NPC record. That is the file that controls color matching the head and body, and it is built by the CK. Long story short, you *can* change the tint and texture, but at the end of the day, the problem is a mismatch of the body textures, not these settings.
lambient1988 Posted February 3, 2019 Author Posted February 3, 2019 7 hours ago, Seijin8 said: Skeletons are fine to change, though you should probably be using XPMSE for all of them, just to avoid compatibility problems. Skeletons are agnostic to CBBE or UUNP, they work for both. While you can change the skin tone in xEdit, there will always be a mismatch with the head if you do that. It would be in the "Tint Layers" part near the bottom of the NPC record. Keep in mind with every NPC, there is a texture file under "Actors\Character\FageGenData\Facetint\*esp name*\xxXXXXXX.dds" that corresponds to their NPC record. That is the file that controls color matching the head and body, and it is built by the CK. Long story short, you *can* change the tint and texture, but at the end of the day, the problem is a mismatch of the body textures, not these settings. Okay I guess, I will have to use Creation Kit. I ran into a bit of bumps with Creation Kit and it's errors. But I finally got it working. Now that I have found the follower to edit, how do I edit her to match her skin textures and face textures? I mean, I can see that I can edit the head and there's a wide range of tutorials available online to change skin colour, but in my case, how do I change the head mesh to the default one that Skyrim uses? Thank you for helping me so much Seijin8.
Seijin8 Posted February 3, 2019 Posted February 3, 2019 If you change her head mesh, her appearance will change. The answer to the entire problem is: either don't replace her meshes/textures, or find compatible meshes and textures. If you try to edit her to make mismatched things match, you're just going to break the follower.
lambient1988 Posted February 4, 2019 Author Posted February 4, 2019 23 hours ago, Seijin8 said: If you change her head mesh, her appearance will change. The answer to the entire problem is: either don't replace her meshes/textures, or find compatible meshes and textures. If you try to edit her to make mismatched things match, you're just going to break the follower. Well with that attitude I will achieve nothing. Jokes aside, I fixed the texture issue by exporting facegendata from the Creation Kit. Just choose the NPC / Follower in the list and press Ctrl + F4 and facegendata will be extracted. Screenshot of the fix (NSFW):
Seijin8 Posted February 4, 2019 Posted February 4, 2019 37 minutes ago, lambient1988 said: Well with that attitude I will achieve nothing. Jokes aside, I fixed the texture issue by exporting facegendata from the Creation Kit. Just choose the NPC / Follower in the list and press Ctrl + F4 and facegendata will be extracted. Screenshot of the fix (NSFW): Reveal hidden contents Haha, glad you got it working. Odd that the facetint went bad though. I usually only see that with mismatched head/body textures.
lambient1988 Posted February 4, 2019 Author Posted February 4, 2019 33 minutes ago, Seijin8 said: Haha, glad you got it working. Odd that the facetint went bad though. I usually only see that with mismatched head/body textures. If the facetint different from the body? I cannot really tell, I am colour blind.
Seijin8 Posted February 4, 2019 Posted February 4, 2019 7 minutes ago, lambient1988 said: If the facetint different from the body? I cannot really tell, I am colour blind. No, it looks good. No visible issues there.
lambient1988 Posted February 4, 2019 Author Posted February 4, 2019 4 minutes ago, Seijin8 said: No, it looks good. No visible issues there. Alright, thank you. I hope it looks good and not just looks good for me. I might share a screenshot and people will get mad and I won't even know why.
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