Ekansniethssarg Posted January 7, 2019 Posted January 7, 2019 So, I googled it and a bunch of the top results didn't have a solid answer aside from load a previous save. I sifted through the 'help' list of console commands, gave a bunch of them a shot and thankfully found one that worked for me. I had two followers just standing combat ready with spells. Fus-Ro-Dah didn't impact them at all. 'GetAttackState' returned 4 - Next Attack, along with lots of other 'get' commands confirming they were just stuck in some combat state. Luckily 'StopCombatAlarmOnActor' fixed the bug for both my followers and we continued adventuring through Saarthal. Together. Without reloading a previous save. Hope this helps, safe travels Dovahkiin. TL;DR: Try using 'StopCombatAlarmOnActor' if your follower is nigh immune to everything and stuck being combat ready.
Uncle64 Posted January 7, 2019 Posted January 7, 2019 Disable/Enable fixes it to, make sure that you dont turn off console when you do it.
pburnt Posted January 7, 2019 Posted January 7, 2019 I made something to help with this. Hope it helps. https://www.loverslab.com/topic/94228-sse-conversion-tracking-jan-5-2586/?page=97&tab=comments#comment-2445552
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