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Moonshadow Elves SSE


Trykz

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Posted

An oldie returns for another run.....

 

20181222203108_1.jpg

 

Having spent quite a while modding FO4, I decided to take a break from that

and re-release this, converted for SSE. A good many years since I released this for

Legacy Edition (2012), and quite a few requests via PM, I felt it was time to start

converting some of my Skyrim LE races to SE. Having said that:

 

A LOT has changed. After considering a fair amount of feedback from over the years, I

figured it was time to start considering some of the suggestions I've received, and start

making considerable changes. As many of you may recall, this race essentially revolved

around the assassination arts. And since that has always been the core of the race as

far back as the original Oblivion mod, I didn't see fit to deviate far from that core.

 

However, with the advent of countless mods lending to Skyrim's level of challenge, it

was painfully obvious in my early testing with mods like Sands of Time, Dungeons and

Dovahs, and even some milder ones like Beyond Skyrim - Bruma, and The Grey

Cowl of Nocturnal, that a serious revamp was needed.

 

For me, the enjoyment of playing Skyrim was always about seeing how far I could

push a character, while ratcheting up the difficulty with mods. And over the years, I

built every one of my mods with that in mind.

 

Keep it challenging, but not so difficult that it became frustrating.

Because in the end, it still has to be fun.

 

So that's how I went into revamping this for SSE.

 

First, the Moonshadow Blossom effect is no more. Instead, it has been

replaced with a new lesser power called "Vanish". Vanish lets you completely

disappear. At will...... well, almost. So what do I mean by "almost"? Well,

that means it has a few "restrictions":

 

1) It can only be used at night.

 

2) It will only work if you're wearing

a very special mask.

 

Sounds simple, right?

 

Well, not so fast there, Pumpkin.....

 

The mask makes you HATED. By EVERYONE. 

 

You also get another lesser power called 

Eye of the Predator, which allows you to see living

beings in total darkness.

 

But again, it has the SAME restrictions.

 

But hey, you also get 3 other pieces of free clothing..... all pictured above.

The torso is BodySlide capable, so you can adjust it to your

preferred CBBE shape. And yes, it's also physics compatible.

 

And it doesn't stop there. You get free weapons too!

 

And each piece is pre-enchanted with all the killing spree

enchantments you'll ever need. 

 

But oh, those don't work either without the mask, or during daylight hours:

6am - 7pm

 

You also CANNOT disenchant them. Why? Because they are a gift to

you from an ancient assassin who was locked away in the abandoned prison

near Fort Amol. So guess where you need to go to acquire this

legendary assassin's kit?

 

Needless to say, this race is HELLA over-powered in a vanilla game.

But with nothing more than SoT on Spartan level difficulty, it is

supremely challenging. Add in D&D, and you're in for a

challenge beyond your wildest expectations.

 

Especially with only 50 health, stamina, and magicka ;)

 

-----------------------------------------------------------------------------------

 

I'm currently in the process of tidying things up, making some

last minute adjustments, and getting everything ready to package up.

And I'm looking to release this by Christmas morning.

 

Oh..... and a little birdie told me that Wildlings will follow by New Years day ?

 

Trykz

  • 1 month later...
  • 2 months later...
Posted

Question, the assassin armor gauntlets don't show a texture. Processed the armor with bodyslide what worked pretty well, as the body can be 'optimized' for own needs. Boots and gauntlets are not listed in bodyslide. Found no textures in the mod archive, so it seems they come from the .esp? How to fix that?

 

20190511200102_1.jpg.fcd15e3d9a507ee1696472c2ed0f8e62.jpg

 

Hmm missing the force push spell from the Oldrim version.....

 

 

 

 

  • 6 months later...
Posted

Also experiencing missing textures for the gauntlets.  They also don't appear in BodySlide, nor do the footwraps.  This has turned out to be one of my favorite mods so far; would like to see additional development if possible.

  • 3 weeks later...
Posted

Does anyone who uses this mod have an idea of how to make it fully compatible with Apachii hairs, Eyes of Beauty, etc?  Tried using Race Compatibility and the Eyes of Beauty patches and I can only seem to access the human-style hairs and specific eye colors, instead of the full selection.  (Not that I'm complaining *too* loudly, given the final product of my character, but still would just like to know.)

 

(Oh, and in the attached screenshot, she had to dispose of a couple of travelers who insulted her.)

ScreenShot23.png

Posted
2 hours ago, SkyrimRunner said:

Does anyone who uses this mod have an idea of how to make it fully compatible with Apachii hairs, Eyes of Beauty, etc?  Tried using Race Compatibility and the Eyes of Beauty patches and I can only seem to access the human-style hairs and specific eye colors, instead of the full selection.  (Not that I'm complaining *too* loudly, given the final product of my character, but still would just like to know.)


(Oh, and in the attached screenshot, she had to dispose of a couple of travelers who insulted her.)

Spoiler


ScreenShot23.png

 

 

You have something installed wrong. RaceCompatibility is a "requirement", not an "optional" dependency. As it is for ANY properly built custom race mod. With all required files, KSHairdos, Apachii, and ApachiiFemaleHairs, my characters have access to over 775 hairs including vanilla.

 

Check your install. The issue isn't the mod. It was properly built under RaceCompatibility.esm as it should be. If you have another race mod installed, I'd start by looking there. If it doesn't require RaceCompatibility, delete it.

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