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Disable strapons for futa characters


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Posted

Some of the characters in my game are futa, and the strapons clip with, and are redundent with the cock. Is there a way to make it so that those characters don't use one? She is a follower with a standalone body and the strapon straps are clipping with her hips.

Posted
26 minutes ago, TomTheCline said:

Some of the characters in my game are futa, and the strapons clip with, and are redundent with the cock. Is there a way to make it so that those characters don't use one? She is a follower with a standalone body and the strapon straps are clipping with her hips. 

Set the sexlab gender to male

Posted
1 hour ago, a11hai1kotl said:

Set the sexlab gender to male

I did consider that, however, I have my character set to female preferences, so that would mess with scripts that use that.

Posted

Go to the MCM option that disables strap-ons for female characters then go to the stripping options to set it to avoid removing anything in the slot that any other strap-ons would be equipped to. 

Posted
8 hours ago, nerdy22 said:

Use the gender bender mod. 

It changes gender to male if someone has a schlong.

 

With one exception, any solution that requires setting the character's gender to male is going to be problematic since I'm setting everything I can to avoid sex with men. The exception is the Skyrim Feminizer, but I can't imagine that wouldn't leave serious scars on the game world (stability and bugs).

 

7 hours ago, FauxFurry said:

Go to the MCM option that disables strap-ons for female characters then go to the stripping options to set it to avoid removing anything in the slot that any other strap-ons would be equipped to. 

Wouldn't this also disable the spontaneous equipping of strap ons by other characters?

  • 1 year later...
Posted

Necro-ing an old thread, but me and a friend recently had to solve this problem for a mod we made. This is how we did it. An imperfect solution, but an option if anyone wants it.

 

Script on a referenceAlias attached to the actor you want to exclude from strapons

 

Scriptname WhateverItIsNamed extends ReferenceAlias

Actor Property ToExclude Auto
SexlabFramework Property Sexlab Auto

;Can use some other detection event if you so desire but you must register
Event OnInit()
RegisterForModEvent("StageStart","CheckSexStages")
EndEvent

;Will fire every time a sexlab phase is changed for all sexlab threads
Event CheckSexStages(int tid, bool hasPlayer)
int thread = Sexlab.FindActorController(ToExclude)
if thread == tid
Sexlab.UnequipStrapon(ToExclude)
endif
EndEvent

 

You can also use this script on something like a magic effect, quest script, etc (just change the extends.)

 

What's happening is that: The game is now listening for every sexlab thread that happens. It seems that by default, strapons are added on the beginning of every sexlab stage if the animation chosen calls for it. So the script will listen for the beginning of every sexlab stage, and if that stage has your desired NPC to exclude involved in it, it will remove the strapon from them.

 

 

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