BlackWizard Posted December 5, 2018 Posted December 5, 2018 There are Blender NIF import/export tutorials and tools provided on the Nexus (https://www.nexusmods.com/skyrim/mods/3790), but they don't work for the newest version of CBBE. Whenever I try to load the meshes into NifSkope I get errors: ""warning: block 27 (BSTriShape) not inserted!"" ""device position incorrect after block number 27 (BSTriShape) at 0xd2c ended at 0xd2c (expected 0xda4)"" ""device position incorrect after block number 28 (BSDismemberSkinInstance) at 0xda4 ended at 0xe1c (expected 0xe2c)"" ""array Roots much too large. 1065353216 bytes requested"" ""device position incorrect after block number 29 (NiSkinData) at 0xe2c ended at 0xe30 (expected 0x378ff)"" ""device position incorrect after block number 30 (NiSkinPartition) at 0x378ff ended at 0x3790f (expected 0x137e27)"" ""device position incorrect after block number 31 (BSLightingShaderProperty) at 0x137e27 ended at 0x137e3f (expected 0x137e97)"" ""device position incorrect after block number 32 (BSShaderTextureSet) at 0x137e97 ended at 0x137ebf (expected 0x137f8c)"" With NiFSkope 2.0 they load fine, but still I cannot import the meshes to Blender. Is there a way to do it?
mxwqtkl Posted December 5, 2018 Posted December 5, 2018 The Blender plugin does not support anything newer than Skyrim LE and you're trying to import a SE NIF (BSTriShape). You can convert it to an LE NIF with NIF Optimizer, but be aware every time you convert from LE to SSE you can introduce texture distortion due to SSE using half precision UV coordinates. If you're just importing something as a reference to build off of this method is fine though.
BlackWizard Posted December 6, 2018 Author Posted December 6, 2018 How about Blender Nif Plugin 2.6.0.dev4? How do I install this release (I don't know where to extract the files)?
mxwqtkl Posted December 6, 2018 Posted December 6, 2018 2 hours ago, BlackWizard said: How about Blender Nif Plugin 2.6.0.dev4? How do I install this release (I don't know where to extract the files)? That's the version you should be using and it still does not support SSE. Don't extract it anywhere. In Blender user preferences at the bottom of the Addons tab is an "Install from file" button. Click that and select the zip file and Blender will install it. Then check the addon when it appears in the list and save user preferences so it stays enabled.
BlackWizard Posted December 6, 2018 Author Posted December 6, 2018 3 hours ago, mxwqtkl said: That's the version you should be using What's the point if there's no workaround to import/export SE files? I used older scripts from Nexus to edit LE edition meshes and everything worked just fine. Also, I can't edit some .dds files in Photoshop as they turn out black. Must be some new compression.
mxwqtkl Posted December 6, 2018 Posted December 6, 2018 21 minutes ago, BlackWizard said: What's the point if there's no workaround to import/export SE files? I used older scripts from Nexus to edit LE edition meshes and everything worked just fine. Also, I can't edit some .dds files in Photoshop as they turn out black. Must be some new compression. Because it's actively being developed and works in 2.79. SSE uses BC7 compression that requires this plugin: https://software.intel.com/en-us/articles/intel-texture-works-plugin
BlackWizard Posted December 6, 2018 Author Posted December 6, 2018 Thanks, at least I can edit textures.
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