sfdrake Posted December 4, 2018 Posted December 4, 2018 ok..... so I have SSE on one hard drive and all my mods and MO2 on another and run the game through its link to the skse64 there and currently, on both a male character and a female character teh attack animations are not working and neither are the moving animations. ( fnis was ran, the arms are not out like a T) mods from here that I've had on my computer are: Devourment and the devious line outside of devious attraction... which I forgot to get. mods from nexus are: have had both the unp and cbbe body replacers, racemenu, bodyslide, clothes/armor for both, real flying, some weapon reskins, fnis, the skeletonxxpse, few weapon mods, vivid weathers, jk all in one skyrim. and recently another life.... so why doesnt it work going through the mo2? and work fine with the Steam launcher( though dont have mods this way but the animation works) or did it have something to do with the lovers lab mods?
Saraniamic Posted December 4, 2018 Posted December 4, 2018 If I undertood all of that correctly and you are having animation problems... It may be a problem with your save file. Try starting a new game and see if the problem remains. If not, try reinstalling xpmse and running fnis again.
sfdrake Posted December 5, 2018 Author Posted December 5, 2018 all righty then. reinstalling that didn't work however. it seems that Skyrim SE and likely oldrim doesnt like mods for it outside its game directory......
Sailing Rebel Posted December 5, 2018 Posted December 5, 2018 Post the output from Generate FNIS for Users and we may be able to spot something.
sfdrake Posted December 9, 2018 Author Posted December 9, 2018 this? FNIS Behavior V7.4.5 12/9/2018 3:16:33 AM Skyrim SE 64bit: 1.5.62.0 - F:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Installing FNIS PCEA2 Reading FNISBase V7.4.5 ... Reading FNIS_PCEA2 V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 557 alternate animations) ... Reading RealFlying V1.00 ... Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading zzEstrus V2.20 ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 12 alternate animations) ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 3 sets: 49 total groups: 97 added file slots: 1196 alternate files: 733 Creature Pack not installed 971 animations for 5 mods successfully included (character)
sfdrake Posted December 9, 2018 Author Posted December 9, 2018 if its not that do tell me where to go look. as animation is screwed up again.....
Sailing Rebel Posted December 9, 2018 Posted December 9, 2018 2 hours ago, sfdrake said: Patch: "GENDER Specific Animations" No GENDER directory male No GENDER directory female Are you using any mods that require gender specific animations? If not then disable that patch. Also enable the HKX Compatibility Check before running Generate FNIS For Users. Make sure that the behaviour files are actually being created.
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