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Converting Slavetats to Racemenu Overlays for SE


cap_wacky

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Hey Folks,

 

Since Slavetats SE continues to be very slow to be almost prohibitively slow to load and use in it's current form I've been trying to convert some SlaveTats into Racemenu Overlays for use with the player character but I'm struggling a bit.

 

What I'm wondering at this point is; how are Slavetat tattoos the same as racemenu overlays? If they are different, how does one convert SlaveTats to Racemenu Overlays? I've found several examples of people repacking Oldrim Racemenu tattoos but no examples of people doing it the other way around...

 

Following this guide on creating RaceMenu Overlays and using the Acazzi Tattoos from SlaveTats All-In-One (W/Reduced Sizes) v1.1 using a fresh compiled script, etc. The overlays load within racemenu however they are not showing as textures in any respect, loading instead as blue skin instead when selected. 

  • I've checked and rechecked my script multiple times comparing to other racemenu overlays for best practices.
  • I've also run the dds textures through Nif Optimizer just to be sure. Attached 

 

I've attached my script source and a pair of the DDS images I'm trying to use. Any help along these lines would be wonderful...

RaceMenuSlaveTatsAcazzi.psc

analspine.dds

bearpaw.dds

  • 11 months later...

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