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How to Add And Test Animations to Lovers ?


ZaZ

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Heya All ,

 

I was wondering if anyone has made a tutorial on how to add animations to Lovers and call them when I want to Test the positioning etc .

 

If Someone can Direct me How to add and test them I would be really grateful

 

Cheers

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Heya All ' date='

 

I was wondering if anyone has made a tutorial on how to add animations to Lovers and call them when I want to Test the positioning etc .

 

If Someone can Direct me How to add and test them I would be really grateful

 

Cheers

[/quote']

 

Making in itself of the motion is possible by some modeling software.

I use Blender.

I should be able to check the operation of the motion on this occasion.

When incorporate a motion file in Oblivion; with the NIF file is checked the operation.

I can confirm the movement of the individual motion in NifScope or CS.

I allocate kf file corresponding to NIF file for motion confirmation in NifScope and will confirm it.

It is necessary for the human body object which incorporated the skeleton of the applicable motion to be included in NIF file for confirmation.

On NPC which opens if I choose a motion to correspond to, the motion is carried out after I open suitable NPC when I confirm it in CS, and the whole did it in a displayed view.

 

The information of the following sites serves as a reference about the addition of the motion, the making.

I think that I understand what you should know if I watch this.

 

Nexus Wiki

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Thanks

 

Well that Isnt a Problem for Me Really , I know that the animations will Work .

What I want to know is how to add them to the CS and test the animations in Game using a Lovers Script .Similar to something like SexoutZAZ for FalloutNV .Im talking About My own animations without Replacing any of the existing ones .So Basically as a Lovers Addon

 

Cheers

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Thanks

 

Well that Isnt a Problem for Me Really ' date=' I know that the animations will Work .

What I want to know is how to add them to the CS and test the animations in Game using a Lovers Script .Similar to something like SexoutZAZ for FalloutNV .Im talking About My own animations without Replacing any of the existing ones .So Basically as a Lovers Addon

 

Cheers

[/quote']

 

It is the same as adding basically existing kf file to incorporate a motion file in lovers system.

Motion ini file is necessary to use it by Lovers system.

In addition, it is necessary to use the motion number that is not used.

You should replace it with the thing of the existing motion number if you use it personally.

It is registered about the motion number that does not exist by the Lovers system beforehand.

But the registered motion number has to set it in the range because it is limited.

 

The necessary motion file is the following.

 

77_Motion.ini

77_DefMotionx0.kf

77_DefMotionx1.kf

77_DefMotionx2.kf

77_DefMotionx3.kf

77_OffMotionx0.kf

77_OffMotionx1.kf

77_OffMotionx2.kf

77_OffMotionx3.kf

 

77 and the displayed part are motion numbers.

A file named DefMotion catches it and is the motion file of the side.

A file named OffMotion is a motion file of the attack side.

The revitalized turn of the motion file becomes 1, two or three, 0.

In the example above, it is the motion that is revitalized when 77_OffMotionx0.kf and 77_DefMotionx0.kf finally reached the top.

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It is the same as adding basically existing kf file to incorporate a motion file in lovers system.

Motion ini file is necessary to use it by Lovers system.

In addition' date=' it is necessary to use the motion number that is not used.

You should replace it with the thing of the existing motion number if you use it personally.

It is registered about the motion number that does not exist by the Lovers system beforehand.

But the registered motion number has to set it in the range because it is limited.

[/quote']

 

Ok So , I want to add a 2 Person sex animation , So I duplicate an existing Motion.ini file and rename it as per My Own animation Name and and add the animations to my esp with lovers as a master ?

Any Idea of the Ranges

 

Maybe I shoud just replace the animation to test Post it as a resource that way someone move skilled can get it in Game

 

Thanks and Cheers

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It is the same as adding basically existing kf file to incorporate a motion file in lovers system.

Motion ini file is necessary to use it by Lovers system.

In addition' date=' it is necessary to use the motion number that is not used.

You should replace it with the thing of the existing motion number if you use it personally.

It is registered about the motion number that does not exist by the Lovers system beforehand.

But the registered motion number has to set it in the range because it is limited.

[/quote']

 

Ok So , I want to add a 2 Person sex animation , So I duplicate an existing Motion.ini file and rename it as per My Own animation Name and and add the animations to my esp with lovers as a master ?

Any Idea of the Ranges

 

Maybe I shoud just replace the animation to test Post it as a resource that way someone move skilled can get it in Game

 

Thanks and Cheers

 

About the motion number permitted by Lovers system distributed in LL, I think that you should refer to LoversIdleAnimsPriority.esp.

In carrying out the motion of the number in the motion file of the existing motion and a thing replacing in the game can confirm it.

But I think that what I build environment for the confirmation only for basic motions and confirm is simple and is easy for you when many motions are included because confirmation work is great.

The basic motion is 9 from 1.

 

I make different MOD to add a new motion, and it is not necessary to add something.

However, it is not this limit when I operate it as an individual motion separately from Lovers.

A motion is registered with a system of Lovers beforehand, and the motion number that there is not a motion file at the time of operation is to be omitted by an object.

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